Adding skills with more than one level to non-hero

mastah_

New Member
Reaction score
5
should adding a skill with more than one level (Trough trigger) to a non-hero unit cause it to not actually add? because i have a trigger that adds an ability to it that is based on brilliance aura but for some reason it dosn't work
its a dummy skill so it gives no mana regen or anything and targets allowed is set to Self only i created custom buffs but i don't see a problem with them it could me my ability but as far as ican see it should work fine


my trigger is this:
Code:
Enter
    Events
        Unit - A unit enters LastBossStart <gen>
    Conditions
    Actions
        Trigger - Turn on Boss Enrage1 <gen>
        Trigger - Turn on Enrage Check1 <gen>
        Trigger - Turn on Health <gen>
        Unit - Remove Cargo Hold (Orc Burrow) from (Triggering unit)
        Wait 2.00 seconds
        Unit - Unpause FinalBoss 0106 <gen>
        Unit - Order FinalBoss 0106 <gen> to Attack (Triggering unit)
[B]    Unit - Add Enrage 1  to FinalBoss 0106 <gen>
        Unit - Add Disoriented  to FinalBoss 0106 <gen>[/B]
        Trigger - Turn off (This trigger)

the bolded part is the actually ability giving bit
 

Arkan

Nobody rides for free
Reaction score
92
Yes you can give Hero-Abilities to normal units, you can also modify the level of the ability with triggers even if it's a non-hero. I don't know what you're doing wrong though.
 

mastah_

New Member
Reaction score
5
ok tried it on a unit i control and it worked (given and recieved buff) so could it be that my finalboss is Neutral hostile??
 

mastah_

New Member
Reaction score
5
that do u know what a possible reason would be why i can't add a ability to a unit but i can to another?
 

Cidzero

Imma firin mah lazer!!!1!1
Reaction score
39
A) The unit doesn't have the mana for the ability.
B) The ability's requirements aren't met
C) You didn't test enough to see it used.
 

mastah_

New Member
Reaction score
5
a) does the unit still need mana even if the ability is set to 0 mana cost?
b) such as?
c) should notice it there since it gives a buff icon
 

Cidzero

Imma firin mah lazer!!!1!1
Reaction score
39
a) no
b) Moon Glaive Upgrade
c) If it is an aura, make sure the fields are marked properly, make sure everything is correct...
 

mastah_

New Member
Reaction score
5
b) Moon Glaive Upgrade

dependencies?


and as far as i can tell its set to work properly and since it works on another unit i don't see why it shouldn't on my other one ...
 

ZiggyMcjoney

Data editor?! AAAHHHHH!
Reaction score
95
Code:
    Events
        Player - Player 1 (Red) types '-test' as An exact match
    Conditions
        Level of <Your Spell> for <Your Unit> Greater than 0
    Actions
        Display "Unit has ability" to All Players

You could use that to test whether it's being added or not.
 

vypur85

Hibernate
Reaction score
803
Errr... Your boss is a building? Use Ziggy's method to test.

Code:
Enter
    Events
        Unit - A unit enters LastBossStart <gen>
    Conditions
    Actions
        [B]Trigger - Turn off (This trigger)[/B]
        Trigger - Turn on Boss Enrage1 <gen>
        Trigger - Turn on Enrage Check1 <gen>
        Trigger - Turn on Health <gen>
        Unit - Remove Cargo Hold (Orc Burrow) from (Triggering unit)
        Wait 2.00 seconds
        Unit - Unpause FinalBoss 0106 <gen>
        Unit - Order FinalBoss 0106 <gen> to Attack (Triggering unit)
        Unit - Add Enrage 1  to FinalBoss 0106 <gen>
        Unit - Add Disoriented  to FinalBoss 0106 <gen>

Though, irrelevant to the questionbut I think you should put the turn off trigger at the beginning. Should be better that way.
 

mastah_

New Member
Reaction score
5
ok i will put at beginnin


no my units not a building

i added 1 mana to the unit and it made it work >.>
 
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