Str4ndb3rg
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I'm a little lost about conditions. What I am trying to do is that when a player dies they get unallied with their allies and get allied with player 12. I'll show the script.
Code:
Untitled Trigger 003
Events
Unit - A unit owned by Player 1 (Red) Dies
Conditions
((Triggering unit) is A structure) Equal to ((Triggering unit) is dead)
Actions
Player - Make Player 1 (Red) treat Player 12 (Brown) as an Ally with shared vision
Player - Make Player 1 (Red) treat Player 2 (Blue) as an Enemy
Player - Make Player 1 (Red) treat Player 3 (Teal) as an Enemy
Player - Make Player 1 (Red) treat Player 4 (Purple) as an Enemy
Player - Make Player 1 (Red) treat Player 5 (Yellow) as an Enemy
Player - Make Player 1 (Red) treat Player 6 (Orange) as an Enemy
Player - Make Player 1 (Red) treat Player 7 (Green) as an Enemy