lllidan
New Member
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At long last I decided on a name for the map.
It will be called: Aeon of Oblivion
Aeon- A very long period of time
Oblivion- Nothingness
I have also named the two teams, one being the Faction of Light, the other being the Cult of Darkness.
I may be able to finish this up pretty soon.
Introduction
In this map, there are two teams, each with 6 players. Each team has a base loaded with shops, a fountain, and a shrine located at either end of the map. There are 26 warcraft heroes to choose from, and 10 unlockable ones (discussed below). After selecting a hero, each player must choose its hero's offensive ability, defensive ability, special ability, and ultimate.
Gameplay
A point is awarded to a team for every player kill a player gets. Every 5 minutes there is a duel. At that time, all players are thrown into the pit, forcing them to fight. The winning team is awarded a mithrill bonus, aswell as the kill-points earned. So far I have 4 types of gameplay:
-Slayer (name subject to change): The first Team with 30 kills wins the game.
-Conquest: The first team to complete all the sidequests, slay all the mini-bosses, and kill the boss of the arena wins the game.
-Deathmatch: Duels are disabled in this mode. Each player has three lives. The team with the last Player standing wins the game.
-Timed Game: A 60-minute game. The team with the most kills wins.
Weapons & Items
Creeps are constantly spawning on the map according to the average level of all the heroes. You must kill these to obtain mithrill for forging weapons. I am in the process of adding a very expansive weapon system. Depending on their primary attribute, a hero starts with either a sword, axe, or staff. The player can then upgrade their weapon in various ways using recipe items. There are several different upgrade paths one can take. Update: I am now adding a durability system (originally based off im_on_56k's except going in the other direction and very in-depth) where whenever you attack your weapons durability goes down. Your maximum durability points depend on your weapon. When you dura. points hit 0, the weapon breaks. You can repair the weapon with repair powder (based off Dark Cloud).
Unlockable Heroes
To unlock a hero, one must enter a chat message containing a 4-digit serial code. Notice that you must play at least twice in order to unlock a hero, since you must enter the code at the start of the game. Here's how to get the serial codes:
-The first digit of every hero is dropped from a random creep at very small odds.
-The second digit of every hero works the same way as the first.
-The third digit of every hero can be obtained by killing the boss of the arena.
-The final digit of every hero can be bought at a shop for a large fee.
Progress
Terrain- 100% (Update: Fortress done!)
Heroes- 90% (Adding Final Unlockable Heroes)
Weapon System- %20
Triggers- 80% (Update: Multiboard done!)
Gameplay Modes- %60
Quests for Conquest Mode- %50
Abilities- 30% (decided my spells sucked so I am now searching for new good ones)
Armor System- 0% ( )
Map Name- 100%
Icons- 100% (Almost every item icon in this game was edited or colored by me )
Help Wanted
That about summarizes the game so far. Once version 1.0 is complete, I will post it and will be asking for BETA testers. Until then suggestions/comments/ideas are welcome!
Now for some screen shots. Go right here to view them
-lllidan
It will be called: Aeon of Oblivion
Aeon- A very long period of time
Oblivion- Nothingness
I have also named the two teams, one being the Faction of Light, the other being the Cult of Darkness.
I may be able to finish this up pretty soon.
Introduction
In this map, there are two teams, each with 6 players. Each team has a base loaded with shops, a fountain, and a shrine located at either end of the map. There are 26 warcraft heroes to choose from, and 10 unlockable ones (discussed below). After selecting a hero, each player must choose its hero's offensive ability, defensive ability, special ability, and ultimate.
Gameplay
A point is awarded to a team for every player kill a player gets. Every 5 minutes there is a duel. At that time, all players are thrown into the pit, forcing them to fight. The winning team is awarded a mithrill bonus, aswell as the kill-points earned. So far I have 4 types of gameplay:
-Slayer (name subject to change): The first Team with 30 kills wins the game.
-Conquest: The first team to complete all the sidequests, slay all the mini-bosses, and kill the boss of the arena wins the game.
-Deathmatch: Duels are disabled in this mode. Each player has three lives. The team with the last Player standing wins the game.
-Timed Game: A 60-minute game. The team with the most kills wins.
Weapons & Items
Creeps are constantly spawning on the map according to the average level of all the heroes. You must kill these to obtain mithrill for forging weapons. I am in the process of adding a very expansive weapon system. Depending on their primary attribute, a hero starts with either a sword, axe, or staff. The player can then upgrade their weapon in various ways using recipe items. There are several different upgrade paths one can take. Update: I am now adding a durability system (originally based off im_on_56k's except going in the other direction and very in-depth) where whenever you attack your weapons durability goes down. Your maximum durability points depend on your weapon. When you dura. points hit 0, the weapon breaks. You can repair the weapon with repair powder (based off Dark Cloud).
Unlockable Heroes
To unlock a hero, one must enter a chat message containing a 4-digit serial code. Notice that you must play at least twice in order to unlock a hero, since you must enter the code at the start of the game. Here's how to get the serial codes:
-The first digit of every hero is dropped from a random creep at very small odds.
-The second digit of every hero works the same way as the first.
-The third digit of every hero can be obtained by killing the boss of the arena.
-The final digit of every hero can be bought at a shop for a large fee.
Progress
Terrain- 100% (Update: Fortress done!)
Heroes- 90% (Adding Final Unlockable Heroes)
Weapon System- %20
Triggers- 80% (Update: Multiboard done!)
Gameplay Modes- %60
Quests for Conquest Mode- %50
Abilities- 30% (decided my spells sucked so I am now searching for new good ones)
Armor System- 0% ( )
Map Name- 100%
Icons- 100% (Almost every item icon in this game was edited or colored by me )
Help Wanted
That about summarizes the game so far. Once version 1.0 is complete, I will post it and will be asking for BETA testers. Until then suggestions/comments/ideas are welcome!
Now for some screen shots. Go right here to view them
-lllidan