RPG Dark Invasion II - [ORPG] - |Mod's Pick|

I have no words left to say.
I've been playing warcraft3 since the day it was released in stores and i just found this very amazing map. Now every hour i've spent with wc3 uptill now feels totally pointless.
Maan great work, keep it up.
 
Thanks :)

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v2.08
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Save/Load Compatibility: 2.06+
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New Features
============
-New Loading Screen by rephfy
-Updated terrain around Anubia
-Added a new tutorial NPC
-Added a Market in Balbatzia
-Added a vendor in Balbatzia
-Changed default camera to 4
-Tweaked camera 5 a bit
-Updated the beastiary
-Updated the item database
-Slightly adjusted fog densities in Anubia
-Monster/NPC/Player text now keep position with movements
-Added floating text for OnHit effects

Bug Fixes
=========
-Fixed an exploit
-Removed small pause when digging to eliminate a freeze bug
-Fixed casting range of Nightfall
-Death timers will now only be visible to nearby players
-Fixed some problems with Vanish
-Fixed a bug with Spirituality
-Fixed a bug with Rupture
-Fixed a cooldown bug
-Fixed a bug that allowed frozen enemies to Counter-Attack
-Fixed some typos
-Divine Cross now restores 20% HP as stated in tool-tip
-Fixed a Chef Rank bug

Balance Changes
===============
-Buffed damage dealt by Spears
-Nerfed chain-% for Axes
-Buffed Staves by adding some +MAG
-Buffed many offensive magicks
-Slightly nerfed Mantra
-Reduced channeling time and cooldown on some magicks
-Rebalanced buff and ailment durations
-Removed scaling effect on monster DEF/MDEF to prevent unreasonable high DEF/MDEF
-Reduced the effect and area of Sandstorm a bit
 
Thank you for the update. I can't wait to try this! :D Good job, I hope you can keep working on this even more.
 
I cannot figure out how to interact with people, i use th interact option, but nothing happens other than little speach bubbles above their heads.
 
It was a bit difficult at the beginning (especially those Red Mur'gul things spawned so close to the entrance of those peaks). It's a good thing you removed cheats from the map, too! The map overall is very creative and innovative. :D I love the quests and the stories that come along with them; they're very unique! +rep

EDIT
Maybe you could lessen how often the monsters move. Sometimes when I attack them with spells they run so far away I lose sight of them. It usually happens when I'm casting from far away.
 
Personally, I tried this while it was 2.0.6 and it got boring after i got to like level 14. It has really good features and a good system for menus, but it just got boring after a while (probably personal preference). I haven't tested newer versions yet, however.

You should also add an option in the Game Settings that let you "target" creeps by selecting them.
 
Me and my friend are getting some d/c's around Alazimir for some reason.
 
Me and my friend are getting some d/c's around Alazimir for some reason.
Hmm.. do you play on battle.net or Garena or something? Is it always at the same area?

New release!
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v2.09
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Save/Load Compatibility: 2.06+
´´´´´´´´´´´´´´´´´´´´´´´´´´´´

New Features
============
-Added 2 new quests
-Added 16 craftables
-Monsters now have to channel certain skills
-Updated the beastiary
-Updated the item database
-Updated the NPC database
-Made some improvements on enemy behaviours
-New icon for Break
-Removed the small delay before a buff/ailment icon disappears in the status field after a buff/ailment runs out
-Crystals now remove ailments
-Added a sound effect for "Miss!"

Bug Fixes
=========
-Fixed a bug with Leak
-Fixed an XP related bug
-Fixed an exploit
-Tweaked Multiboard widths in the Status Screen to avoid cut-off numbers
-Consumables that remove ailments actually work now
-Buffed the dummy in Volgerad so it doesn't die

Balance Changes
===============
-Replaced Defend with EnGuarde
-Increased price of Divine Cross
-Rebalanced several items
-Buffed EVA growth on Rogue
-Buffed STR growth on Witch
-Buffed MAG growth on Ranger
-Nerfed STR growth on Templar
-Slightly reduced Attack Speed and Damage on 2-Handed Swords
-Lowered duration of Mute
-Replaced some traits and rebalanced others
-Buffed offensive Anger Abilities (they now use a special "damage type" unaffected by DEF/MDEF)
-Nerfed Mana Strike slightly and added formula to tool-tip
-Changed the way cooking experience is earned
 
Cool, a new update. I will try it ASAP. Thanks for updating, Arkan. :D

Made some improvements on enemy behaviours.

YAY!
 
I don't play on Garena, just legit B.net. It always happens at the north part of Alazimir. Near the harpies and gargoyles.

Edit: And can you nerf the rend ability? It's killing even high level people at the first island. I've had 7 people leave b/c of it.
 
I love your map but I found 2 bugs
1)Some times monsters spawn in hills and they can't move
2)In the event multiboard I see "monster" readie "ability".I slay the "monster" before he finish chanel but the ability is casted after his death.
 
Very nice game. I loved the first one, but I don't have word for this second version! Great work +rep.
I will advise you to updated the screenshots, because the comand buttons and the other buttons
(for equipment system etc...) are much better than those shown.
What area will we get next? I am only level 20, so I don't know how long I can get, but I know there
is a limit, and it goes somewhere at the middle of the map.

10/10

AND, I love that I can play single palyer if none of my friends are online!

-iPeez
 
It's kinda strange how the Knight and Shadow Knight hold their shields; they point upwards when you're not moving.
Also, I think the Templar doesn't have shield attachments... or maybe that was a one-time glitch.

EDIT: Oh, the Templar shield glitch only happens when you use the wooden shield, i think. Changed my shield to the one sold in Volgerad (That's the second town, right?), worked fine.
 
This is WAY too complicated for the average wc3 player :D.


I hosted this about three times, full houses, and I had just about everyone say "How do I buy - How do I - How do I?"

It's cool and stuff, but too advanced.

I prefer the basic ORPG.
 
Sorry if this has already been asked, but is it strength that determines staff damage, or magick?

Fantastic RPG, by the way. Really really good.
 
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