Die
Events
Unit - A unit enters Region 004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Unit - Explode (Triggering unit)
TURN ON
Turn On
Events
Time - Elapsed game time is 50.00 seconds
Conditions
Actions
Trigger - Turn off (This trigger)
Trigger - Turn on Spawn 2 <gen>
SPAWN 1
Spawn
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit - Create 30 Frost Wyrm for Player 12 (Brown) at (Center of Region 000 <gen>) facing Default building facing degrees
Wait 10.00 seconds
Unit - Create 4 Abomination for Player 12 (Brown) at (Center of Region 000 <gen>) facing Default building facing degrees
SPAWN 2
Spawn 2
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Unit - Create 4 Crypt Fiend for Player 12 (Brown) at (Center of Region 000 <gen>) facing Default building facing degrees
MOVE 1
Move 1
Events
Unit - A unit enters Region 000 <gen>
Unit - A unit enters Region 004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Move To (Center of Region 001 <gen>)
MOVE 2
Move 2
Events
Unit - A unit enters Region 003 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions
Unit - Order (Entering unit) to Move To (Center of Region 004 <gen>)
LEADERBOARD LIVES
Leaderboard Lives
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Leaderboard - Create a leaderboard for (All players) titled <Empty String>
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Player 1 (Red) controller) Equal to User
(Player 1 (Red) slot status) Equal to Is playing
Then - Actions
Set PlayerRedLives = 30
Leaderboard - Add Player 1 (Red) to (Last created leaderboard) with label Lives and value PlayerRedLives
Else - Actions
Do nothing
Leaderboard - Show (Last created leaderboard)
LEADERBOARD UPDATE
Leaderboard Update
Events
Unit - A unit enters Region 004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Set PlayerRedLives = (PlayerRedLives - 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to PlayerRedLives
Leaderboard Update
Events
Unit - A unit enters Region 004 <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Actions
Set PlayerRedLives = (PlayerRedLives - 1)
Leaderboard - Change the value for Player 1 (Red) in (Last created leaderboard) to PlayerRedLives
Unit - Explode (Triggering unit)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
PlayerRedLives = 0
Then - Actions
Defeat Trigger
Else - Actions
And now the leaderboard is only dialog without numbers :/