MissKerrigan
Active Member
- Reaction score
- 23
Hello Guys,
My problem is multi-way, I try to explain it down here
- I want the new wave to run ONLY if all creeps in the game are killed (also other players)
- So I placed the creeps in the unit group wave units after they spawned
- The trigger-event is creep dies/escapes and the condition is when the unit group wave units is empty, then a new wave will be spawned
This works very nice but I got one question:
- How do I spawn 9 normal waves and a boss after? (1 boss each 10 levels)
Marloes
note: I can't create a trigger that repeats 9 times and creates a boss after, because the new wave must start only when the last creep in the game is killed or has escaped
My problem is multi-way, I try to explain it down here
- I want the new wave to run ONLY if all creeps in the game are killed (also other players)
- So I placed the creeps in the unit group wave units after they spawned
- The trigger-event is creep dies/escapes and the condition is when the unit group wave units is empty, then a new wave will be spawned
This works very nice but I got one question:
- How do I spawn 9 normal waves and a boss after? (1 boss each 10 levels)
Marloes
note: I can't create a trigger that repeats 9 times and creates a boss after, because the new wave must start only when the last creep in the game is killed or has escaped