Has anyone else heard about This?(StarTools)

Beetlebomb

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Apparently upon the first time we sit down and play Starcraft II, we'll also be able to use something called Startools that lets users create and modify doodads.

Here's a link to the wiki with the info.


And here's a link to the following paragraph(as proof):

"Technical artist McNaughton then takes the stage and explains how the studio uses a handful of primary art tools to create its games; there is Adobe Photoshop for texture art, 3D Studio Max for its low-polygon models, and Mudbox for its high-polygon models, as well as its own proprietary toolsets, such as "Startools," to create in-game objects such as trees and other "doodads," and "Scumedit," the updated map editor. McNaughton also points out that Startools and Scumedit will be part of the map- and mod-making tools that will ship with the game."

I'm pretty excited about this. What do you guys think? The article states that they use this very same program to create their doodads, so I can only hope we have the patience to learn all that we're going to be offered in the coming months.
 

Nyrano

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That is quite amazing, all the extra sub-programs Blizzard is implenting into the Galaxy Editor in comparison with the WC3 World Editor. I will finally be able to create the maps I always wanted to create in WC3 without having too much resistance due lack of experience (yay \o/).
 

punwisp

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And we can finally do SO MUCH without complex difficult programs, and annoying huge triggers to do anything

Stuff like FPS mode is a flick of a option
 

punwisp

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Where did you hear this? I just want to know I'm not exploding with excitement for nothing. ^^

Just do research, and read every bit of info.

I stick my nose into every new info that gets leaked or released. Though I'm not current with anything. (Been over a month since I checked into it much I think? with exception of last week)

I'm not sure if the model editor will be as powerful as third part program ones, but I'm sure this will be good enough and less of a pain, it will prob have stuff like custom coloring, Hero glows, Switch heads, bodies, weapons, armor, legs, etc.
 

chanta45

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Last thing I heard blizzard said they were specifically not including an editor, punwisp any chance you can QFT?
 

Arkless

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Last thing I heard blizzard said they were specifically not including an editor, punwisp any chance you can QFT?

They will NOT include an extra editor, they will include tools wich I think will probably be part of the main Editor and/or will not be big enough to be called an editor itself.
 

chanta45

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Yah... I mean with what I saw on the uberlisk I hope we can replicate. I wouldn't mind a custom battle cruisers with turrets on it's underbelly. I think that would be quite cool. :)

I wish we got more information on that. If the things can be rotated or if they are just kind of slapped on...
 

Arkless

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Yah... I mean with what I saw on the uberlisk I hope we can replicate. I wouldn't mind a custom battle cruisers with turrets on it's underbelly. I think that would be quite cool. :)

I wish we got more information on that. If the things can be rotated or if they are just kind of slapped on...
Since they are telling us that you can change weapons and stuff ingame, I think you can use multiple weapons on single units. (and probably weapons that shoot without the main unit being used)

I'd guess you can just create units (or unit parts) wich you can attach to attachment points on other units. The bullets with hitpoints (the uberlist video) supports my theory ([mappers view]I hope they got hitpoints and not just some alive/dead value[/mappers view])!
 

rover2341

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Weird I Thought I remember them saying there will not be a model editor shipped with the game. Ill have to find it.... But cool. Ill look into this a bit more.
 

D.V.D

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I don't think it will be a model editor because if it was, why would it have to be only doodads?
 

Ice Bane

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I don't think it will be a model editor because if it was, why would it have to be only doodads?

Because doodads often dont have much animations e t c, units takes more animations, thereby more complicated.
 
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