Beetlebomb
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Apparently upon the first time we sit down and play Starcraft II, we'll also be able to use something called Startools that lets users create and modify doodads.
Here's a link to the wiki with the info.
And here's a link to the following paragraph(as proof):
"Technical artist McNaughton then takes the stage and explains how the studio uses a handful of primary art tools to create its games; there is Adobe Photoshop for texture art, 3D Studio Max for its low-polygon models, and Mudbox for its high-polygon models, as well as its own proprietary toolsets, such as "Startools," to create in-game objects such as trees and other "doodads," and "Scumedit," the updated map editor. McNaughton also points out that Startools and Scumedit will be part of the map- and mod-making tools that will ship with the game."
I'm pretty excited about this. What do you guys think? The article states that they use this very same program to create their doodads, so I can only hope we have the patience to learn all that we're going to be offered in the coming months.
Here's a link to the wiki with the info.
And here's a link to the following paragraph(as proof):
"Technical artist McNaughton then takes the stage and explains how the studio uses a handful of primary art tools to create its games; there is Adobe Photoshop for texture art, 3D Studio Max for its low-polygon models, and Mudbox for its high-polygon models, as well as its own proprietary toolsets, such as "Startools," to create in-game objects such as trees and other "doodads," and "Scumedit," the updated map editor. McNaughton also points out that Startools and Scumedit will be part of the map- and mod-making tools that will ship with the game."
I'm pretty excited about this. What do you guys think? The article states that they use this very same program to create their doodads, so I can only hope we have the patience to learn all that we're going to be offered in the coming months.