[Help] Divine Storm

Nherwyziant

Be better than you were yesterday :D
Reaction score
96
Err, please give more detail about the Divine Storm stuff.

I have no idea what is a Divine Storm.
 

Nenad

~Choco Coronet~ Omnomnom
Reaction score
137
Um? Is that it? It looks like the bladestorm skill but with some divine effects, does it do anything besides PBAoE damage?
 

Lmfaocj

Active Member
Reaction score
1
It is bladestorm pretty much but you can still attact when you cast it, and i was wondering if paladin can use the skill.
 

Laiev

Hey Listen!!
Reaction score
188
you can use a yellow bladestorm effect founded in hiveworkshop.com
 

Bogrim

y hello thar
Reaction score
154
Divine Storm is an area of effect spell that causes damage to 4 nearby enemy units and heals 3 nearby friendly units for 25% of the damage caused.

For the effect, use this: http://www.hiveworkshop.com/forums/models-530/bladestorm-50265/?prev=search=bladestorm&d=list&r=20

For the trigger, you will need to count how many units you actually hit to get the right amount of healing.
Trigger:
  • Divine Storm
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Divine Storm
    • Actions
      • Set Temp_Location = (Target point of ability being cast)
      • Set Temp_Group = (Random 4 units from (Units within 400.00 of Temp_Location matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and ((((Matching unit) is alive) Equal to True) and (Add more conditions...)
      • Set Temp_Integer = (Number of units in Temp_Group)
      • Unit Group - Pick every unit in Temp_Group and do (Actions)
        • Loop - Actions
          • Unit - Cause (Triggering unit) to damage (Picked unit), dealing 100.00 damage of attack type Spells and damage type Normal
      • Custom script: call DestroyGroup(udg_Temp_Group)
      • Set Temp_Group = (Random 3 units from (Units within 400.00 of Temp_Location matching ((((Matching unit) belongs to an ally of (Owner of (Triggering unit))) Equal to True) and ((((Matching unit) is alive) Equal to True) and (Add more conditions...)
      • Unit Group - Pick every unit in Temp_Group and do (Actions)
        • Loop - Actions
          • Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + (25.00 x (Real(Temp_Integer))))
          • Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Human\Heal\HealTarget.mdl
          • Special Effect - Destroy (Last created special effect)
      • Custom script: call DestroyGroup(udg_Temp_Group)
      • Custom script: call RemoveLocation(udg_Temp_Location)

Adjust the values to your liking.
 

Lmfaocj

Active Member
Reaction score
1
Divine Storm is an area of effect spell that causes damage to 4 nearby enemy units and heals 3 nearby friendly units for 25% of the damage caused.

For the effect, use this: http://www.hiveworkshop.com/forums/models-530/bladestorm-50265/?prev=search=bladestorm&d=list&r=20

For the trigger, you will need to count how many units you actually hit to get the right amount of healing.
Trigger:
  • Divine Storm
    • Events
      • Unit - A unit Starts the effect of an ability
    • Conditions
      • (Ability being cast) Equal to Divine Storm
    • Actions
      • Set Temp_Location = (Target point of ability being cast)
      • Set Temp_Group = (Random 4 units from (Units within 400.00 of Temp_Location matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and ((((Matching unit) is alive) Equal to True) and (Add more conditions...)
      • Set Temp_Integer = (Number of units in Temp_Group)
      • Unit Group - Pick every unit in Temp_Group and do (Actions)
        • Loop - Actions
          • Unit - Cause (Triggering unit) to damage (Picked unit), dealing 100.00 damage of attack type Spells and damage type Normal
      • Custom script: call DestroyGroup(udg_Temp_Group)
      • Set Temp_Group = (Random 3 units from (Units within 400.00 of Temp_Location matching ((((Matching unit) belongs to an ally of (Owner of (Triggering unit))) Equal to True) and ((((Matching unit) is alive) Equal to True) and (Add more conditions...)
      • Unit Group - Pick every unit in Temp_Group and do (Actions)
        • Loop - Actions
          • Unit - Set life of (Picked unit) to ((Life of (Picked unit)) + (25.00 x (Real(Temp_Integer))))
          • Special Effect - Create a special effect attached to the origin of (Picked unit) using Abilities\Spells\Human\Heal\HealTarget.mdl
          • Special Effect - Destroy (Last created special effect)
      • Custom script: call DestroyGroup(udg_Temp_Group)
      • Custom script: call RemoveLocation(udg_Temp_Location)

Adjust the values to your liking.
Thank you so much :D
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
Set Temp_Group = (Random 4 units from (Units within 400.00 of Temp_Location matching ((((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True) and ((((Matching unit) is alive) Equal to True) and (Add more conditions...)
[...]
Set Temp_Group = (Random 3 units from (Units within 400.00 of Temp_Location matching ((((Matching unit) belongs to an ally of (Owner of (Triggering unit))) Equal to True) and ((((Matching unit) is alive) Equal to True) and (Add more conditions...)
FYI, I believe those leak unit groups because Units within... creates a unit group of its own.
 
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