Think World of Warcaft and Ragnarok: Healers get aggro (Threat) when they heal other players, and the tank (Warrioes usually) should have the largest threat built up so that bosses in raids stay focused on them and not the softer players like Warlocks, Mages, and most importantly the Priests.
change Stats-Priority on the units in the object editor, units with smaller numbers for priority will be attacked first and units with larger numbers for priority will be focused on last(if i'm understanding the question)
The "stats - Priority" field in the object editor is already a static threat system. But to create a dynamic system that increases or decreases like in WoW sounds like it would be pretty heavy on the processor.
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