wewso
New Member
- Reaction score
- 11
Hi guys
I'm making my strategic map right now and I want to introduce the "Morale" concept in it. Morale will be represented by the units mana and will greatly affect its battle efficiency. Morale depends on the way you treat your army. For example if you march for too long the morale will drop. Every organic unit in the map will have a maximum of 8 mana, which will be considered as morale. Units will have different abilities, that will boost their morale or decrease their enemies' morale.
Do you think that might be practical and easy to understand?
I'm making my strategic map right now and I want to introduce the "Morale" concept in it. Morale will be represented by the units mana and will greatly affect its battle efficiency. Morale depends on the way you treat your army. For example if you march for too long the morale will drop. Every organic unit in the map will have a maximum of 8 mana, which will be considered as morale. Units will have different abilities, that will boost their morale or decrease their enemies' morale.
Do you think that might be practical and easy to understand?