Nenad
~Choco Coronet~ Omnomnom
- Reaction score
- 137
I have a spell here (base channel)
As it is now, it's MUI, but i want to change the spell and i don't know how do i go about doing it. I need each of these special effects to be 0.3 seconds after the last special effect. Now it's a line if you imagine it, since everything goes at the same time. I want it to be First effect+damage, wait, second effect+damage, wait. Can this be done? ^^
Trigger:
- Purify
- Events
- Unit - A unit Starts the effect of an ability
- Conditions
- (Ability being cast) Equal to Purify
- Actions
- Set TempReal = (Facing of (Casting unit))
- Set TempPoint = (Position of (Casting unit))
- Set TempPoint2 = (TempPoint offset by 125.00 towards TempReal degrees)
- Special Effect - Create a special effect at TempPoint2 using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Cause (Casting unit) to damage circular area after 0.00 seconds of radius 90.00 at TempPoint2, dealing 75.00 damage of attack type Spells and damage type Normal
- Custom script: call RemoveLocation(udg_TempPoint2)
- Set TempPoint2 = (TempPoint offset by 250.00 towards TempReal degrees)
- Special Effect - Create a special effect at (TempPoint offset by 250.00 towards TempReal degrees) using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Cause (Casting unit) to damage circular area after 0.50 seconds of radius 90.00 at TempPoint2, dealing 75.00 damage of attack type Spells and damage type Normal
- Custom script: call RemoveLocation(udg_TempPoint2)
- Set TempPoint2 = (TempPoint offset by 375.00 towards TempReal degrees)
- Special Effect - Create a special effect at TempPoint2 using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Cause (Casting unit) to damage circular area after 0.50 seconds of radius 90.00 at TempPoint2, dealing 75.00 damage of attack type Spells and damage type Normal
- Custom script: call RemoveLocation(udg_TempPoint2)
- Set TempPoint2 = (TempPoint offset by 500.00 towards TempReal degrees)
- Special Effect - Create a special effect at TempPoint2 using Abilities\Spells\Human\HolyBolt\HolyBoltSpecialArt.mdl
- Special Effect - Destroy (Last created special effect)
- Unit - Cause (Casting unit) to damage circular area after 0.50 seconds of radius 90.00 at TempPoint2, dealing 75.00 damage of attack type Spells and damage type Normal
- Custom script: call RemoveLocation(udg_TempPoint2)
- Events
As it is now, it's MUI, but i want to change the spell and i don't know how do i go about doing it. I need each of these special effects to be 0.3 seconds after the last special effect. Now it's a line if you imagine it, since everything goes at the same time. I want it to be First effect+damage, wait, second effect+damage, wait. Can this be done? ^^