Well, let's say your chance to evolve is 5%:Saiza said:And ofc some triggered items... a item I really wanna add is something like:
Demonic Blade
Damage bonus: 50
Attack Speed increased by 20%
Chance on hit: Morphs you into to the ancient owned of the blade.
(Morphing duration 30 secs or something (Low chance to get the morph))
Events:
Unit attacks
Conditions:
Attacking unit equal to owner of Demonic blade
Actions:
Set random integer from 1 too 100 and do actions
Loop actions:
If/then/else
If:
integer equal to or less than 5
Then:
Rplace attacking unit with DEMON <gen>
Else:
Do nothing
stavious said:Yeah true, the blacksmith is less of a 'mage' proffesion, but then again your not going to find a warrior wondering what is the last ingredient he needs for his enlargment spell potion ... Each class has its pros and cons and the proffesions suit to it . But eventually it is all you to you .
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Pandaren Adventures Forum
Events:
Unit attacks
Conditions:
Attacking unit equal to owner of Demonic blade
Actions:
Set random integer from 1 too 100 and do actions
Loop actions:
If/then/else
If:
integer equal to or less than 5
Then:
Set MorphedHero[(Player number of (Owner of (Attacking unit)))] = (Attacking Unit)
Replace attacking unit with DEMON <gen>
Unit - Add a 30.00 second Generic expiration timer to (Last replaced unit)
Else:
Do nothing
DemonTry
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Demon
Actions
Unit - Create 1 MorphedHero[(Player number of (Owner of (Attacking unit)))] for (Owner of (Dying unit)) at (Position of (Dying unit)) facing Default building facing degrees