Siretu
Starcraft 2 Editor Moderator
- Reaction score
- 293
The patch notes can be found here.
So contrary to the alpha, there's now an open games list, which is awesome. Some of the other changes I'm looking forward to are the following:
So contrary to the alpha, there's now an open games list, which is awesome. Some of the other changes I'm looking forward to are the following:
- Items can now display range indicators and AoE targeting cursors when in target mode in custom games.
- Support has been added for custom unit status bars.
- New Trigger Dialog item types have been added: Tooltip, Unit Status, Unit Status Bar, Unit Status Duration Bar, Portrait, Unit Model, Offscreen Unit, Unit Target
- Support has been added to allow mod makers to control the UI for observers, and to control the behavior of individual dialog items when observing.
- Behavior modifications can now be upgraded.
- New data types have been added:
- Army Categories
- Army Units
- Army Upgrades
- Bank Conditions
- Characters
- Heroes
- Hero Abilities
- Hero Statistics
- Locations
- Maps
- Objectives
- Physics Materials
- Preload
- Tactical AI Cooldown
- User Types
- Support has been added for multiple layer selection operations (see Layer >> Select From).
- (I could go on forever, I'll just write a couple more)
- A new player property has been added to disallow resource splitting when players drop from a game.
- Array sizes may now be defined using constant integer variables.
- New support has been added to the Trigger Debug Window for breakpoints, stepping through functions, and variable inspection.
- New support has been added for passing structure, array, and function references as function parameters.
- Galaxy error message output has been improved.