There is no way I know of to protect a map such that the MPQ file is unreadable. Warcraft III must be able to read the MPQ file in order to play the map, and consequently, an MPQ editor will be able to as well. You can obfuscate the map file such that the world editor cannot open it, however.
I remember reading something a while back about there being a value in the header of MPQ files which stores how many files there are in the archive, which only MPQ editors use.
Reddit, Slack, Google, Facebook, Instagram — these companies use our data — directly or indirectly — to train the next generation of AI language models. Yet, I don’t remember anyone asking our permission, and in doing so, these companies have proven the adage that customers’ data is their main...
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It never fails that as soon as I say something about the bots they come back - this time they are under a whole new IP range - one thing in common though, Chinese!