Thats the short answer. The long answer is noooooooooooooooooooo.
The clarification answer:
If you had the end result be the same variable, it would be possible, but because your setting each value to something different, and its not an integer, its impossible.
However, you can Reference it using
For every integet A from 1 to X.
About the ai, make a periodic loop detecting if theres are enemies in the area on each side of the gate. If there is, order the unit to randomly attack one of them.
Without looking at world editor, it goes something like:
Event: Every X seconds of a game
(Number of units in (Units in (Playable map area) owned by (Triggering player))) Greater than 0
Unit - Order (yourunit) to Attack (Random unit from (Units in (region) owned by Enemy))
jerked away to attak move the point? if your unit is attacking an enemy, and receives an order of attack move, he will stay and keep fighting the enemy and only when it's dead he will go to the point (fighting other enemies in the way), thats what attack-move means
I am working on getting access to the old news portal under a different URL for those that would rather use that for news before we get a different news view.
It is OK though for the main page to open up on the forum in the view it was before. As long as the portal has its own URL so it can be viewed that way I do want to try it as a regular forum view for a while
I switched it to a "Standard" article forum. This will show the thread list like normal, but the threads themselves will have the first post set up above the rest of the "comments"