theDTD
Active Member
- Reaction score
- 8
>I'm just wondering on what are the other ways to reduce lag caused by triggers,
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>ex: call RemoveLocation( udg_Location ), destroy SFX . . .
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EDIT: ok i'll explain this more:
>using periodic events like "every 0.01 seconds" can cause lag during the game right?
or overusing of "SFX" w/o destroying them can cause lag too. .
>so to prevent it from lagging, you will use "turn off trigger" or "destroy SFX".
>now i'm asking for other examples on how to prevent lags like these.
>thnks for any help/ideas. . .
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>ex: call RemoveLocation( udg_Location ), destroy SFX . . .
-------------
EDIT: ok i'll explain this more:
>using periodic events like "every 0.01 seconds" can cause lag during the game right?
or overusing of "SFX" w/o destroying them can cause lag too. .
>so to prevent it from lagging, you will use "turn off trigger" or "destroy SFX".
>now i'm asking for other examples on how to prevent lags like these.
>thnks for any help/ideas. . .