Spell Rise of the Ents

Oninuva

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Rise of the Ents - [Passive]

riseoftheentssd9.jpg

Description: When an enemy unit dies within a range of 500 around the druid, a tree ent will grow from its location of death. As the druid aquires a higher ability level, more ents will spawn.

Rank 1: Spawns 1 Ent(s)
Rank 2: Spawns 2 Ent(s)
Rank 3: Spawns 3 Ent(s)

Maximum of 6 ents spawned at any time.

Last Updated: 10/9/07
 

Attachments

  • Rise of Ents.w3x
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IKilledKEnny

Guest
Great terrain, mind posting the triggers? The computer that has WE on it lost internet connection. :/ Anyway I guess it would be simple to do simply when a unit dies pick all druids around it that has the ability and then create one ent for them.
 

Oninuva

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Please Delete Post. Spell now updated and approved.
 

Sim

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A spell simple as that could be MUI... :)

Great idea.
 

Oninuva

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Please Delete Post. Spell now updated and approved.
 
I

IKilledKEnny

Guest
Why don't you make it MUI? As I said in my first post, it can be done really easily just pick all heros that have that ability around the dying unit.
 

Oninuva

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Please Delete Post. Spell now updated and approved.
 
L

lordpredator

Guest
and if there is more that one hero of that type near the dead unit... being the ability passive... how you select the owner of the treant?... can be based in the distance of the hero from the dying unit, or the owner of the killing unit.
 

master maste

New Member
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Nice spell, but I was expecting something better from someone with your knowledge of the editor. . . Good job anyways :)
 

lh2705

Just another Helper
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Pretty Nice and Simple.. :D

You could make it use only a single trigger...
But you would have to use an aura that affects enemy units..

Code:
Events
A Unit dies
Conditions
Dying Unit has "Buff" equal to true
Actions
Set TempGroup = Units in Entire Map matching condition Unit-Type of Matching Unit equal to Druid
Pick every Unit in TempGroup
  - Loop
      Set TempUnit = Picked Unit
      Set TempInteger = Level of Spell for TempUnit
Custom Script : call DestroyGroup (udg_TempGroup)
Set TempPoint = Position of Dying Unit
Create TempInteger Ents for Owner of TempUnit at TempPoint facing TempPoint
Custom Script : call RemoveLocation (udg_TempUnit)

I think it should work...80% sure..
 

Sim

Forum Administrator
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If it doesn't work, know that at least it is the steps to do to make it MUI.
 

Sim

Forum Administrator
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Great. This spell has imo what's needed for approval.

EDIT: But I can't approve it officially :p Yet
 
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