Sooda
Diversity enchants
- Reaction score
- 318
It' s themed aura and well looks good. I was really suprised when i saw that grass beautiful (From pic, I haven' t tested that map.). Nice work.
Rise of Ents
Events
Unit - A unit Dies
Conditions
Actions
Set Hero = (Units within 500.00 of (Position of (Triggering unit)) matching (((Level of Rise of Ents for (Matching unit)) Greater than 0) and ((Number of living Treant units owned by (Owner of (Matching unit))) Less than or equal to 6)))
Unit Group - Pick every unit in Hero and do (Actions)
Loop - Actions
Set Int = (Level of Rise of Ents for (Picked unit))
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Create Int Treant for (Owner of (Picked unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Custom script: call DestroyGroup(udg_Hero)
I made this spell for someone. Just decided to post it.
Rise of Ents
Events
Unit - A unit Dies
Conditions
Actions
Set Hero = (Units within 500.00 of (Position of (Triggering unit)) matching (((Level of Rise of Ents for (Matching unit)) Greater than 0) and ((Number of living Treant units owned by (Owner of (Matching unit))) Less than or equal to 6)))
Unit Group - Pick every unit in Hero and do (Actions)
Loop - Actions
Set Int = (Level of Rise of Ents for (Picked unit))
Special Effect - Create a special effect at (Position of (Triggering unit)) using Abilities\Spells\Other\Charm\CharmTarget.mdl
Unit - Create Int Treant for (Owner of (Picked unit)) at (Position of (Triggering unit)) facing Default building facing degrees
Custom script: call DestroyGroup(udg_Hero)
Rise of Ents
Events
Unit - A unit Dies
Conditions
Actions
Set ROE_Point = (Position of (Triggering unit))
Set ROE_Group = (Units within 500.00 of ROE_Point matching (((Level of Rise of Ents for (Matching unit)) Greater than 0) and ((Number of living Treant units owned by (Owner of (Matching unit))) Less than or equal to 5)))
Unit Group - Pick every unit in ROE_Group and do (Actions)
Loop - Actions
Set ROE_Int = (Level of Rise of Ents for (Picked unit))
Special Effect - Create a special effect at ROE_Point using Abilities\Spells\Other\Charm\CharmTarget.mdl
Special Effect - Destroy (Last created special effect)
Unit - Create ROE_Int Treant for (Owner of (Picked unit)) at ROE_Point facing Default building facing degrees
Custom script: call RemoveLocation(udg_ROE_Point)
Custom script: call DestroyGroup(udg_ROE_Group)
[Spell] Rise of the Ents
Please Delete Post. Spell now updated and approved.