Lmfaocj
Active Member
- Reaction score
- 1
I am using a "Skip remaining actions" but it's not working for me in any of my triggers ex.
Trigger:
- Actions
- Custom script: call DestroyForce(udg_PlayerGroup_all[0])
- Set TempGroup = (Units in Bosses <gen>)
- Unit Group - Pick every unit in TempGroup and do (Set PlayerGroup_all[0] = (All players matching ((Matching player) Equal to (==) (Owner of (Picked unit)))))
- Quest - Display to PlayerGroup_all[0] the New Item Received message: Welcome to Boss que...
- Set TempPGroup = (All players matching (((Matching player) is in PlayerGroup_all[0]) Equal to (==) False))
- Quest - Display to TempPGroup the Hint message: <Empty String>
- Game - Display to TempPGroup for 60.00 seconds the text: Boss quest is open ...
- Custom script: call DestroyForce(udg_TempPGroup)
- Custom script: call DestroyGroup(udg_TempGroup)
- Set BossQuestOn = True
- Wait 60.00 game-time seconds
- Quest - Display to PlayerGroup_all[0] the New Unit Available message: Welcome to Boss Que...
- Wait 10.00 game-time seconds
- -------- --------Here-------- --------
- Cinematic - Clear the screen of text messages for PlayerGroup_all[0]
- Quest - Display to PlayerGroup_all[0] the Hint message: |cffffcc00Have Fun ...
- Unit - Create 1 Black Spider for Neutral Hostile at (Center of Bosses <gen>) facing Default building facing (270.0) degrees
- Set CreepStart_BossQuest = (Last created unit)
- Wait until ((CreepStart_BossQuest is dead) Equal to (==) True), checking every 1.00 seconds
- If (BossQuestOn Equal to (==) False) then do (Skip remaining actions) else do (Do nothing)
- Cinematic - Clear the screen of text messages for PlayerGroup_all[0]
- Quest - Display to PlayerGroup_all[0] the Secret message: Loading...
- Wait 2.50 game-time seconds