Skip remaining actions

Lmfaocj

Active Member
Reaction score
1
I am using a "Skip remaining actions" but it's not working for me in any of my triggers ex.
Trigger:
  • Actions
    • Custom script: call DestroyForce(udg_PlayerGroup_all[0])
    • Set TempGroup = (Units in Bosses <gen>)
    • Unit Group - Pick every unit in TempGroup and do (Set PlayerGroup_all[0] = (All players matching ((Matching player) Equal to (==) (Owner of (Picked unit)))))
    • Quest - Display to PlayerGroup_all[0] the New Item Received message: Welcome to Boss que...
    • Set TempPGroup = (All players matching (((Matching player) is in PlayerGroup_all[0]) Equal to (==) False))
    • Quest - Display to TempPGroup the Hint message: <Empty String>
    • Game - Display to TempPGroup for 60.00 seconds the text: Boss quest is open ...
    • Custom script: call DestroyForce(udg_TempPGroup)
    • Custom script: call DestroyGroup(udg_TempGroup)
    • Set BossQuestOn = True
    • Wait 60.00 game-time seconds
    • Quest - Display to PlayerGroup_all[0] the New Unit Available message: Welcome to Boss Que...
    • Wait 10.00 game-time seconds
    • -------- --------Here-------- --------
    • Cinematic - Clear the screen of text messages for PlayerGroup_all[0]
    • Quest - Display to PlayerGroup_all[0] the Hint message: |cffffcc00Have Fun ...
    • Unit - Create 1 Black Spider for Neutral Hostile at (Center of Bosses <gen>) facing Default building facing (270.0) degrees
    • Set CreepStart_BossQuest = (Last created unit)
    • Wait until ((CreepStart_BossQuest is dead) Equal to (==) True), checking every 1.00 seconds
    • If (BossQuestOn Equal to (==) False) then do (Skip remaining actions) else do (Do nothing)
    • Cinematic - Clear the screen of text messages for PlayerGroup_all[0]
    • Quest - Display to PlayerGroup_all[0] the Secret message: Loading...
    • Wait 2.50 game-time seconds
 

SineCosine

I'm still looking for my Tangent
Reaction score
77
Try this:
Trigger:
  • If (BossQuestOn Equal to (==) True)
    • # Cinematic - Clear the screen of text messages for PlayerGroup_all[0]
    • Quest - Display to PlayerGroup_all[0] the Secret message: Loading...
    • Wait 2.50 game-time seconds
    • Else
    • Comment - //Do nothing, but don't put anything in here
 

Lmfaocj

Active Member
Reaction score
1
Try this:
Trigger:
  • If (BossQuestOn Equal to (==) True)
    • # Cinematic - Clear the screen of text messages for PlayerGroup_all[0]
    • Quest - Display to PlayerGroup_all[0] the Secret message: Loading...
    • Wait 2.50 game-time seconds
    • Else
    • Comment - //Do nothing, but don't put anything in here

Thank you i know that way is going to work.
 
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