Arcane
You can change this now in User CP.
- Reaction score
- 87
Set an invisible Spike Trap at the target location. Once activated, it becomes visible for 1 second before viciously impaling the victim over 3 seconds. Only 3 traps may be out at once, and each trap area needs to be 200 units away from each other and enemy units/structures. Spike traps cover an area of 150 units. This ability has a cooldown of 45 seconds.
Level 1: Spikes deal 60 damage per second.
Level 2: Spikes deal 90 damage per second.
Level 3: Spikes deal 120 damage per second.
That's what I want, but unfortunately, I have absolutely no idea how to do it, well, I do actually, but they don't work. Spike Traps may be activated individually via a button on each trap, or activated in unison from the hero. Spikes dart up and down when activated, repeatedly impaling the enemy, and though it says "per second", I'd really prefer to have it be per 0.2 seconds or whatnot for realism. I've been stuck with this for a long time, help would be appreciated. Credit will be given of course.