Spell Request Thread (GUI)

Squishy

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Yup, I'll be making the spells in order, so I'll get to yours after Moe94's.
 

Squishy

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Ok, I'm done Moe94's spell. I'm taking a break before getting on to Manix's. I have a few questions before I can get started. So I should use the Lightning Bolt doodad for the lightning effect? Do the lightning bolts do any damage, and do they fire constantly, or just when the tornadoes are created? Oh, one more thing, the extra tornadoes don't need to do anything right? They are just created to make the spell look better.
 

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Manix

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Ok, I'm done Moe94's spell. I'm taking a break before getting on to Manix's. I have a few questions before I can get started. So I should use the Lightning Bolt doodad for the lightning effect? Do the lightning bolts do any damage, and do they fire constantly, or just when the tornadoes are created? Oh, one more thing, the extra tornadoes don't need to do anything right? They are just created to make the spell look better.

Well, actually you can make the lightning bolts to do 300 damage, and no damage when they are " in the eye " They should fire constantly, extra tornadoes don't do anything, right :] And if i'm not getting insolent already, can you create a special effect, when the bolts hit create a ThunderClap effect at that point :p thanks man +rep

EDIT. ^ too bad :[ i must spread some first...
 

Squishy

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Ok, one last question. When you say 'Throw them anywhere in the area', is it good enought to just have them moved away from the caster? And would instantly moving them back suffice, or should it be a knockback effect. And, now that I think about it, I have a few more questions. Should units be thrown back whenever they reach the middle? Or should it wait until all units in the tornado have reached the middle? Also, how does the effect end? Should it just last for a certain amount of time, or finish once all affected units have been thrown backwards? I think that's all the questions I'll need answered.
 

b_ray210

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Spell Name: Acrophobia (fear of heights)
Target Type: Unit
MUI/MPI: Doesn't need to be MUI but i dont know what MPI is :S
Description: Summons a large pillar underneath the target unit that lasts for a certain amount of seconds (4/5/6/7) and the target unit is able to move off of it but if it does it is damaged for (150/200/250/300) and enemy units in a 200 AOE around it are damaged for (25/50/75/100)
Levels: 4
Difference in Levels:
1)Each level the duration of the pillar should increase by 1 second starting at 4 seconds (4/5/6/7)
2)Each level the damage of moving off of the pillar should increase by 50 starting with 150 (150/200/250/300)
3)Each level the amount of damage given to units around the unit that fell off of the pillar increases by 25 starting with 25 (25/50/75/100)
Other: Only ranged units should be able to attack the unit on the pillar. There is a good effect model for a pillar on hiveworkshop.com if you need it. :) If this is impossible to do just tell me :p
 

Squishy

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I finished your spell Manix. I also finished Inevit4ble's spell as well. To b_ray210, if you can show me where the model is, I'll try to make the spell, but I'm not sure if I'll be able to do it.
 

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Manix

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Dude you are a freaking genius i love you !!!! +rep all the time i can !!!
 

WildTurkey

Previously known as giv_me_rep
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hey! i love people that do spell requests! you really help the helper stay alive xD

spell name = meteor
target type = point (ground)
MUI/MPI = i dont know what this field is..
Description = i want a meteor to come from over the casters head, flying through the air, and hitting the target point. this part is simple.. what i cant figure out how to do is how to check if its hitting trees.
if the model file of the meteor hits a tree i want it to stop moving towards the target point and instead rol down the tree and explode upon hitting the ground. when it explodes (whether or not it hits the target point) i want it to deal area of effect damage equal to 120 x level of (meteor) to all units within 250 range.

if you can do this + rep.

note: a good example of this can be found on that Warlocks game.. i think it has this spell.
 

MintJulep

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Nice Caedin88, the spell looks great. I'll probably change up a few special effects and add it to my map, giving you full credit.
 

Squishy

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@giv_me_rep
I'm not too good with spells like these, I could try it, but I could only make it work if the meteor is a unit. So I would need a model for the Meteor. What model should I use? Also you say it should come from over the casters head. Do you mean when you target a point, it should come from the opposite direction? Also, would it be starting at a height above trees? Because I have no idea how to detect if the meteor is high enough that it is still above trees.
 

Caedin88

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@giv_me_rep
I'm not too good with spells like these, I could try it, but I could only make it work if the meteor is a unit. So I would need a model for the Meteor. What model should I use? Also you say it should come from over the casters head. Do you mean when you target a point, it should come from the opposite direction? Also, would it be starting at a height above trees? Because I have no idea how to detect if the meteor is high enough that it is still above trees.

You could do somthing like, if destructible - tree is within 75 of dummy unit and flying height of dummy is less than 200 or so (test to get it to look better) then do the alternate thing, but yeah sounds alot easier said than done.
 

neckface

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hey! i love people that do spell requests! you really help the helper stay alive xD

spell name = meteor
target type = point (ground)
MUI/MPI = i dont know what this field is..
Description = i want a meteor to come from over the casters head, flying through the air, and hitting the target point. this part is simple.. what i cant figure out how to do is how to check if its hitting trees.
if the model file of the meteor hits a tree i want it to stop moving towards the target point and instead rol down the tree and explode upon hitting the ground. when it explodes (whether or not it hits the target point) i want it to deal area of effect damage equal to 120 x level of (meteor) to all units within 250 range.

if you can do this + rep.

note: a good example of this can be found on that Warlocks game.. i think it has this spell.


Umm... you could just simply use Dreadlord's Inferno with no unit summoned...?
 

b_ray210

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To b_ray210, if you can show me where the model is, I'll try to make the spell, but I'm not sure if I'll be able to do it.
Here is the link for the best possible pillar to use: http://www.hiveworkshop.com/forums/resource.php?t=50031&prev=status=g&t=8&search=spire&d=list&r=20
Here is how the maker said to use it:
If you want to use it the way i did, create a custom version of cyclone and find the Cyclone and Cyclone (Extra) buffs in the buff editor and change the Art - Effect: model files to this one and change effect attachment point to sprite.

If you did it right, the when casted on a unit, the spire and the unit on top should move in the air.
Thanks for trying it and if it doesnt work no biggie :)
 

Squishy

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I'm gonna be leaving soon for about 3 hours, so I'll work on it when I get back.
 

polo2005

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Name: Eye of Storm
Mpi/Mui: Mpi :)
Target Type: activate/deactivate
Description: when activate it begin to drain 13% of your max mana and damge and slows all unit offset by 450 in a area of 200 every second (should look like that they got striked by a lightning), unativates if mana goes lower than 13% and it cant be based on Immolation.
Other: if you wanna do trhis and got "extra time" you could add 2 "choise range abilities" that doesn't request an animation (like in dota, morphlings str and agi morph ability) that when cast the offset for the damage and slow changes from 450 to 650 or 650 to 450.

if you can do this, you are my hero :p
 

WildTurkey

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i want it to start above the trees by a fair bit and i want the meteor to come from above the casters head and move diagonally towards the target point of ability being cast.
base unit on any missile model and i can change easy.

i couldnt use dreadlords inferno because its totally different.. read the description of the spell.
 
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