The Spell Request Thread! (2nd)

Completed the spell Dark Grasp. Please read the READ ME before import.

If you need some eye candy for the spell, do tell me.
 

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not gonna lie dark grasp is incredibly fun to play with xD especialy if you set the drag speed really slow and out run it and get like 7 or 8 groups
 
Completed the spell Ground Slash. Please read the READ ME before import.
 

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Request:
Boomerang:
Assassin trows a boomerang to point (it travels to point of cast, if point is bigger than 1200 range it travels to 1200) that damages target on hit for 18 and coming back to assassins hand.
Something like Warlock map boomerang spell.

Does the Boomerang deal damage to targets when flying back?
 
Completed the spell Dark Grasp. Please read the READ ME before import.

If you need some eye candy for the spell, do tell me.

Thanks you ^^

Now I assume I may request again?

Spell Name: [Still Brainstorming?!]
Harbinger !?
Axe Storm !?
Any ideas !?

Code Preference: GUI

Spell Type: MUI

Description:
Level 1 - 75 damage to units in a line, 25% damage dealt returns to caster
Level 2 - 150 damage to units in a line, 50% damage dealt returns to caster
Level 3 - 225 damage to units in a line, 75% damage dealt returns to caster

I'd also like opinions on whether you think I should stick with the damage return, or just go with a dizzy effect?

Other Remarks:
This spell, as I see it in my head is like a Shockwave and Bladestorm combined. I plan to use this with a Grom model (just in case it effects your demo map) and I basically want him to do the Bladestorm animation while going forward in a line. The spell will be cast like Shockwave.
 
Sounds like a Bladestorm then shockwaves coming out every few seconds. I see Harbringer because of the dmg given back, Axe Storm.. well shockwaves and dmg back isn't really Axish or Stormy. [Shockwaves are Stormy?]
 
Thanks you ^^

Now I assume I may request again?

Spell Name: [Still Brainstorming?!]
Harbinger !?
Axe Storm !?
Any ideas !?

Code Preference: GUI

Spell Type: MUI

Description:
Level 1 - 75 damage to units in a line, 25% damage dealt returns to caster
Level 2 - 150 damage to units in a line, 50% damage dealt returns to caster
Level 3 - 225 damage to units in a line, 75% damage dealt returns to caster

I'd also like opinions on whether you think I should stick with the damage return, or just go with a dizzy effect?

Other Remarks:
This spell, as I see it in my head is like a Shockwave and Bladestorm combined. I plan to use this with a Grom model (just in case it effects your demo map) and I basically want him to do the Bladestorm animation while going forward in a line. The spell will be cast like Shockwave.

So it's like a "Charge" spell where the caster charges in a line manner, dealing damage to enemy units in a line?
 
Yes, and Id like the unit to use to the bladestorm animation
Basically a Bladestorm in a line

And I'll stick with Harbinger, and return damage
 
Yes, and Id like the unit to use to the bladestorm animation
Basically a Bladestorm in a line

And I'll stick with Harbinger, and return damage

About the damage return, is it the total amount of damage dealt to all units returned to the caster or the set damage?
 
Yes, I can do the eye candy. However this, you'll have to do it on your own:



I only make spells and spell effects, not the hero design itself. Hope you understand.


okay. i get it. throw my request in please. thank you.
 
Rocket Fury

Can you make a spell of 5 levels

it need to be firing 3 rappidly rockets and explode wihen it hit targets except dodads, it sohlud be able to fire through them

levels:
1: dealing 100 damage when it hits and 50 aoe damage in a range of 200.
The rockets fires 600 range
2: dealing 125 damage when it hits and 75 aoe damage in a range of 200.
The rockets fires 600 range
3: dealing 150 damage when it hits and 100 aoe damage in a range of 200.
The rockets fires 600 range
4: dealing 175 damage when it hits and 125 aoe damage in a range of 200.
The rockets fires 600 range
5: dealing 200 damage when it hits and 150 aoe damage in a range of 200.
The rockets fires 600 range
 
About the damage return, is it the total amount of damage dealt to all units returned to the caster or the set damage?

Could you make it have a Max, but depends on how much damage is dealt?
Like max for level 1 would be 50 leeched, but if he only hit one unit for 75 damage, then he only gets 10 health back? Like 10 health per unit hit to a max of 50
As level goes up the max increases to 100, and then 150
 
Can you make a spell of 5 levels

it need to be firing 3 rappidly rockets and explode wihen it hit targets except dodads, it sohlud be able to fire through them

levels:
1: dealing 100 damage when it hits and 50 aoe damage in a range of 200.
The rockets fires 600 range
2: dealing 125 damage when it hits and 75 aoe damage in a range of 200.
The rockets fires 600 range
3: dealing 150 damage when it hits and 100 aoe damage in a range of 200.
The rockets fires 600 range
4: dealing 175 damage when it hits and 125 aoe damage in a range of 200.
The rockets fires 600 range
5: dealing 200 damage when it hits and 150 aoe damage in a range of 200.
The rockets fires 600 range

About your request, I'll do it, but about it, The rockets all go straight? Or do they go in 3 diagonal lines outward from the caster? Is it target unit? or target ground? Or no target at all? And GUI? Or vJass? MUI?
 
About your request, I'll do it, but about it, The rockets all go straight? Or do they go in 3 diagonal lines outward from the caster? Is it target unit? or target ground? Or no target at all? And GUI? Or vJass? MUI?
it just target the ground and all 3 go straight but quickly after each other with about 0.2-0.3 second
only do the explode damage if it hits a target and if it hits it stops, so not always goes to the max distance e.t.c. if it hits an enemy in 250 it stops and explodes

And prefer GUI
 
So Ayanami what caused my map to fatal error? :3


I guess I did mine a bit differently, but I thought the concept was a bit strange anyway.
 
Abit harder spell(?)

Soul Management

Every kill the (hero name input) gains 0.5 Souls. When he reaches 5 Souls he (automatically)activates the spell, gaining intelligence and mana. He also get movement speed and loses collision.

Level 1: 15 Intelligence and 100 Mana and sets movement speed to 450.
Level 2: 30 Intelligence and 300 Mana and sets movement speed to 500.
Level 3: 45 Intelligence and 600 Mana and sets movement speed to 522.

It's a ultimate spell. Set it at the right corner please :)

That's it for now. Thanks!
 
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