Spellpack Thrust, Slayer's Mark & The Sweeper

lh2705

Just another Helper
Reaction score
111
Well, after so long...
A new spellpack :D

sky1fa8.jpg

1. Thrust - Dashes along with the shockwave

2. Slayer's Mark - A little hard to show with the picture. When the Slayer's Hp drops below a certain %, he gains an increased regeneration rate until his hp goes back up.

sky2nu6.jpg

A "V" Shape going to form a "ribbon"

sky3as8.jpg

A ")" Shape going to form a "V"

3. The Sweeper - This spell is very interesting, Picture 1 and 2 shows the same skill but different patterns. See for yourself :p

Notes
You can thrust out of the map.
The Sweeper sometimes get a weird pattern because the dummies are not at the positions they are suppose to be, means they were restricted from going to the proper place because of the map boundary.
Thrust isn't MUI.
I know the hero doesnt suite the names. Should have called him the Shockwave Surfer or something..

Changed the Integers back to Reals cause they seem to work fine. TQ Legacy :p
Re-Uploaded a new version with different variables. TQ Tinki3 :D

Leave some comments. :D
Un-imbalanced it...
Sweeper deals 100 damage per shockwave instead of 400
Slayer's Mark gives Sky an increased regeneration rate instead of invulnerability
 

Attachments

  • TheHelperSpellsSubmission-Sky-lh2705.w3x
    43.1 KB · Views: 741

Doom-Angel

Jass User (Just started using NewGen)
Reaction score
167
i liked the sweeper (+Rep)
but don't u think that the 2nd one is a bit of easy skill? (only adding invulnerable that's not much of a hard skill...)
 
L

LegACy99

Guest
Come on, may be you can explain what the Sweeper does?
I don't really want to D/L a spellpack when I don't know what's the content about (well, I know how to do thrust and mark)
 

lh2705

Just another Helper
Reaction score
111
Well, Its like a single line stampede but the stampede's directions vary depending on the distance between the target point and the caster.

Thx Doom Angel, the 2nd skill adds invulnerability but you can still attack him eventhough he is invulnerable.
 
L

LegACy99

Guest
Well, it looks like I've got ro D/L it anyway ^^

EDIT: WOW! The sweeper is definitely cool!
May I guess, are all the effect (shockwave) is first directed toward the point target, and after it pass, it's returning to it's former form (line), however, it disappear right after last shockwave hit the point target. (so each wave cross each other
BTW, what is dummyslayermark based on? (both physical and magical)

Hmmm...
in Thrust trigger, there's 2 'Custom script: call RemoveLocation (udg_CasterLoc)', I suggest you remove the first one, since the variable is still used in the second trigger, and it removes it as well in the second trigger. And I really think you should put the leak removal in the end of the trigger instead of everytime you define a variable...

while for sweeper, I don't like this: 'Set TempPoint2 = (TempPoint offset by (((((Real(NumberOfShockwaves)) + (Real(1))) / (Real(2))) x 120.00) - (120.00 x (Real((Integer A))))) towards (Angle - 90.00) degrees)' what's the point of using real? just use 1.00 instead. And... darn it! I don't understand the form of the temp point!

EDIT 2: Darn it! I was completely fooled! I thought it was something along 'moving dummy instantly' to create the effect, but it was actually just areal skill used by many dummies! >.< I was fooled by 'it-looked-like-a-complex' movement of the effect...
 

lh2705

Just another Helper
Reaction score
111
Haha, anyways I'll double check it back again, recheck those leaks..
The invulnerability is based on hardened skin and item spell reduction.

I think the thrust is fine, because when I assigned the casterloc to that variable, I need to remove it before assigning a new point to that variable. I assigned CasterLoc at the second trigger. Otherwise it would leak, wouldn't it?

And seems like you were right :p, they still work without using integers.
Well, the first TempPoint sets a point behind the caster. This is used to create the line effect.
The TempPoint2 is for setting the point for every dummy caster to be created in a line starting from bottom to top.
 
L

LegACy99

Guest
I think the thrust is fine, because when I assigned the casterloc to that variable, I need to remove it before assigning a new point to that variable. I assigned CasterLoc at the second trigger. Otherwise it would leak, wouldn't it?
I don't think so, I think it's okay if you remove the leak in the end of the other trigger, I mean it's the actual end of the spell right?
The TempPoint2 is for setting the point for every dummy caster to be created in a line starting from bottom to top.
I know, I just can't understand how it could form a line...
 

Tinki3

Special Member
Reaction score
418
Slayer's Mark

Good, and with no leaks.

Thrust

Not much of a spell really - only a Shockwave with the caster dashing along with it. You could've based the whole spell off Shockwave itself, instead of using a dummy unit to cast it for you :). However, I did like the way you got the caster basically perfectly centered with the Shockwave.

I recommend making the caster stop dashing once the target point is reached, so they don't zoom past it, and you should also remove the dummy Shockwave, and make the damage triggered. Otherwise its not really worth calling it a spell (just kidding).

Another piece of advice, is to use a timer. It abolishes the use of turning a trigger off and on, and they are easier to manage (I find they are anyway).

Note: some of the variables for Thrust, are being used for Sweeper :p. You should make seperate variables for both spells, so they don't malfunction when they both happen to cast at the same time ;).

Sweeper

Neat, leakless, well done :).

I liked creating different patterns with the spell, it really can produce some decent eye-candy.

___________________

You don't need to use Expiration timers to kill your dummies, and you don't need to add their abilities with triggers either.

Expiration timers >> give the dummy unit 2HP via Object Editor, and -1HP regen.

I still don't get why you add the dummy abilities via triggers - just 'pre' do it in the Object Editor?

Good spellpack none the less.

+rep from me lh :D
 

lh2705

Just another Helper
Reaction score
111
Thanks.

Eh? I never thought of doing that :D
So creative... :p
Ok, Im gonna do that next time.
 
D

D0MinIc

Guest
> Thrust can make you go out of bounds

When you set the point 'MoveToPoint', You could check the terrain type at the set point if it's walkable = true/false, and if it's not walkable, then you could make the hero rebound off the boundary or just stop.
 

lh2705

Just another Helper
Reaction score
111
Is there such a condition? I'll go double check.

Anyways, hope this will get approved :D
 

lh2705

Just another Helper
Reaction score
111
I tested it out, if I used shockwave as a base, the caster won't be dashing right in the middle of the shockwave, but he will instead be behind the shockwave.

I understand that I'm using the same variables in the triggers but because I think The Sweeper is MUI since it doesn't have any waits(I think), it should be ok and you cant cast the sweeper when you are thrusting because the trigger is moving the unit, so whenever he tries to do something, he will immediately stop.

I add the dummy abilities in the triggers because I based my dummy units from my incomplete map which many spells use dummy units, so I cant just add like 15 spells into a unit, right? or can I?

Timers, can't seem to find the destroy button..
 

Tinki3

Special Member
Reaction score
418
> The Sweeper is MUI

Indeed.

> I understand that I'm using the same variables in the triggers

Try and cast Sweeper, whilst another unit is thrusting :)

I'm not talking about just 1 unit :p

> Timers, can't seem to find the destroy button

You could use the Custom Script action to destroy them, but if you did, you wouldn't have a timer to use :p
PHP:
Custom Script:    call DestroyTimer(udg_Timer)

That's why you can only pause timers when using GUI.
 

lh2705

Just another Helper
Reaction score
111
Oh, didn't think you meant it that way.. :D
Alright alright I'll change the vars.

Ah, Ok Thanks
 

Rheias

New Helper (I got over 2000 posts)
Reaction score
232
Comments:

Slayer's Mark:

Code:
Set TempGroup = (Units in (Entire map))

No need to create such a big group, you should at the start make the condition "unit has buff blah blah" thus:

Code:
Set TempGroup = (Units in (Playable map area) matching (((Matching unit) has buff Slayer's Mark ) Equal to True))

Thrust:

You should have noted that this is not MUI but can easily made as MPI (adding arrays). Besides that no more comments, good job. ;)

Sweeper:

That made me laugh, nice way of using Breath Of Fire, I thought this will be somthing like 100 coding lines.

Over all, I think this spell pack is great, thanks for posting it.

Edit: I forgot to note that somtimes when using Thrust, the hero get stuck in trees, that's annoying, I suggest checking doodads infront of the caster (use angle between points) and turn of the trigger if needed.

Another Edit: Tinki3, he / she could not base thrust on shockwave becuase you need to select a target locaiton for the spell to work. ;)
 

lh2705

Just another Helper
Reaction score
111
Ok, new map uploaded, the map is 0.3kbs larger :p

@Rheias
I understand that, but since I use that kind of trigger as a universal buff checker for alot of my spells involving buff checking, I just used the same form of coding.
I dislike making MPI abilities though, very troublesome...
Anyways, thanks for your input
 

Sooda

Diversity enchants
Reaction score
318
> Thrust - Dashes along with the shockwave

I think it' s original spell what makes it very good. Others aren' t bad also, but first is my favorite.
 
General chit-chat
Help Users
  • No one is chatting at the moment.
  • The Helper The Helper:
    If you are new to the site please check out the Recipe and Food Forum https://www.thehelper.net/forums/recipes-and-food.220/
  • Monovertex Monovertex:
    How come you're so into recipes lately? Never saw this much interest in this topic in the old days of TH.net
  • Monovertex Monovertex:
    Hmm, how do I change my signature?
  • tom_mai78101 tom_mai78101:
    Signatures can be edit in your account profile. As for the old stuffs, I'm thinking it's because Blizzard is now under Microsoft, and because of Microsoft Xbox going the way it is, it's dreadful.
  • The Helper The Helper:
    I am not big on the recipes I am just promoting them - I use the site as a practice place promoting stuff
    +2
  • Monovertex Monovertex:
    @tom_mai78101 I must be blind. If I go on my profile I don't see any area to edit the signature; If I go to account details (settings) I don't see any signature area either.
  • The Helper The Helper:
    You can get there if you click the bell icon (alerts) and choose preferences from the bottom, signature will be in the menu on the left there https://www.thehelper.net/account/preferences
  • The Helper The Helper:
    I think I need to split the Sci/Tech news forum into 2 one for Science and one for Tech but I am hating all the moving of posts I would have to do
  • The Helper The Helper:
    What is up Old Mountain Shadow?
  • The Helper The Helper:
    Happy Thursday!
    +1
  • Varine Varine:
    Crazy how much 3d printing has come in the last few years. Sad that it's not as easily modifiable though
  • Varine Varine:
    I bought an Ender 3 during the pandemic and tinkered with it all the time. Just bought a Sovol, not as easy. I'm trying to make it use a different nozzle because I have a fuck ton of Volcanos, and they use what is basically a modified volcano that is just a smidge longer, and almost every part on this thing needs to be redone to make it work
  • Varine Varine:
    Luckily I have a 3d printer for that, I guess. But it's ridiculous. The regular volcanos are 21mm, these Sovol versions are about 23.5mm
  • Varine Varine:
    So, 2.5mm longer. But the thing that measures the bed is about 1.5mm above the nozzle, so if I swap it with a volcano then I'm 1mm behind it. So cool, new bracket to swap that, but THEN the fan shroud to direct air at the part is ALSO going to be .5mm to low, and so I need to redo that, but by doing that it is a little bit off where it should be blowing and it's throwing it at the heating block instead of the part, and fuck man
  • Varine Varine:
    I didn't realize they designed this entire thing to NOT be modded. I would have just got a fucking Bambu if I knew that, the whole point was I could fuck with this. And no one else makes shit for Sovol so I have to go through them, and they have... interesting pricing models. So I have a new extruder altogether that I'm taking apart and going to just design a whole new one to use my nozzles. Dumb design.
  • Varine Varine:
    Can't just buy a new heatblock, you need to get a whole hotend - so block, heater cartridge, thermistor, heatbreak, and nozzle. And they put this fucking paste in there so I can't take the thermistor or cartridge out with any ease, that's 30 dollars. Or you can get the whole extrudor with the direct driver AND that heatblock for like 50, but you still can't get any of it to come apart
  • Varine Varine:
    Partsbuilt has individual parts I found but they're expensive. I think I can get bits swapped around and make this work with generic shit though
  • Ghan Ghan:
    Heard Houston got hit pretty bad by storms last night. Hope all is well with TH.
  • The Helper The Helper:
    Power back on finally - all is good here no damage
    +2
  • V-SNES V-SNES:
    Happy Friday!
    +1
  • The Helper The Helper:
    New recipe is another summer dessert Berry and Peach Cheesecake - https://www.thehelper.net/threads/recipe-berry-and-peach-cheesecake.194169/

      The Helper Discord

      Members online

      No members online now.

      Affiliates

      Hive Workshop NUON Dome World Editor Tutorials

      Network Sponsors

      Apex Steel Pipe - Buys and sells Steel Pipe.
      Top