Spellpack Thrust, Slayer's Mark & The Sweeper

lh2705

Just another Helper
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111
I could base it off shockwave, its just that, if I did, the caster would not be moving along with the shockwave. the caster would be moving BEHIND the shockwave.

Thanks Sooda :D
 

Rheias

New Helper (I got over 2000 posts)
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> Shockwave does use a target location

Really? Heh, I didn't play warcraft so much time I starting to forget spells. Thanks.
 

~GaLs~

† Ғσſ ŧħə ѕαĸε Φƒ ~Ğ䣚~ †
Reaction score
180
>Thrust
A nice spell but...why dont u make it like dota's morphling 1st skill? it dashes to maximun range even the target point of being casted is over the limit?
this get anoying if u need move to a specific range to get the spell take effect. :D

>Slayer Mark
You....added 2 dummy spell to the unit =.= ...instead of making it invulable
You gimme nice idea on my map adi :rolleyes:

>Sweeper
SOOOO SAD.....>.<'' Maths no good...cant understand this
Code:
Set SweeperTempPoint2 = (SweeperTempPoint1 offset by (((((Real(NumberOfShockwaves)) + 1.00) / 2.00) x 120.00) - (120.00 x (Real((Integer A))))) towards (SweeperAngle - 90.00) degrees)
But nvm...this spell awasome..^^
it deals like 10k damage if full hit''ed'' (LOL)

anyways..ovarall nice..+rep (my first rep falls on u :p )
 
L

LegACy99

Guest
>Slayer Mark
You....added 2 dummy spell to the unit =.= ...instead of making it invulable
You gimme nice idea on my map adi
just realizing something, if the unit somehow get hit by 5.000 physical damage, it will get hit. I mean, you're using Hardened Skin, and it blocks a certain number of damage (1000 in your case), but what about if it's used in hero siege? where the damage can be dealt to more than 1000...
 
S

shadowvzs

Guest
In thrust spell dont have leak? because is very fine and i am noob and i dont know if exemple i want use in my rpg map where have a lot of triggers and custom ability,units and etc. and dont know there not laggy if i use many periodic triggers? :D

and caster dont block the trees a question if on front of the unit have water or elevation then dont stop unit?
 

Sim

Forum Administrator
Staff member
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534
> You can thrust out of the map.

Just use the condition:

Point belongs in Playable map area.

--------------------------

--> Sweeper

Nice :p a bit overpowered though.

It deals about 10000 damage.

--> Slayer Mark

It shouldn't render the unit invulnerable as long as it is below 30% hp. In fact, it should be like in DotA - cooldown prevents it from happening.

It is rigged as it is at the moment.

--> Thrust

When you click a point closer than 1000 units away, you expect the caster ot move to that point, not 1000 units further. make it consider the targeted point.

Great spell!

----------

Keep it up!
 

lh2705

Just another Helper
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111
Yeah, finally :p
Thx Daxtreme :D

Yeah, I realise that they are rigged.... haha
For the thrust, its like a skill where you always move a fixed distance..Its suppose to be like that, but well people can always change it howevery they like..
 

waaaks!

Zinctified
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256
i think so lh2705 because in my spellpack where one spell is so imba, dax told me to un-imba it first, then i updated it and he approved it...
 

Sim

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There's a huge difference between 400 and 10000 damage you see... :p

I don't mind slightly overpowered spells, but this one is... Well, nothing can live out of it.

> thrust, its like a skill where you always move a fixed distance..Its suppose to be like that, but well people can always change it howevery they like..

I strongly suggest you make it consider the targeted point... :p

Fix those 2 points and you have my approval. (The invulnerable thing is imbalanced too)
 

Sim

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You could make the invulnerability vanish after x seconds.

Just a suggestion :p
 

lh2705

Just another Helper
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111
ok, its done.
Sweeper deals 100 damage per shockwave instead of 400.
Slayers Mark gives Sky an increased regeneration rate instead of invulnerability.
 

Sim

Forum Administrator
Staff member
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534
Approved.

Sorry for the long wait.
 
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