FireBladesX
Eating my wings!
- Reaction score
- 123
Hey, what's the difference between
TriggerOne
Every 1 seconds of game time
Set L: Random Point in Playable Map Area
Unit - create 1 Footman at L
Unit - add Last Created Unit to DoomGroup
call RemoveLocation(udg_L)
TriggerTwo
Unit casts an ability
Unit group - pick every unit in DoomGroup and do - set life of Picked Unit to (Life of Picked Unit + 100)
Unit group - clear DoomGroup
And the same, but call DestroyGroup(udg_DoomGroup)?
And, does the first one leak?
TriggerOne
Every 1 seconds of game time
Set L: Random Point in Playable Map Area
Unit - create 1 Footman at L
Unit - add Last Created Unit to DoomGroup
call RemoveLocation(udg_L)
TriggerTwo
Unit casts an ability
Unit group - pick every unit in DoomGroup and do - set life of Picked Unit to (Life of Picked Unit + 100)
Unit group - clear DoomGroup
And the same, but call DestroyGroup(udg_DoomGroup)?
And, does the first one leak?