Frozenhelfir
set Gwypaas = Guhveepaws
- Reaction score
- 56
I've had my sights on creating a hero arena ever since I made the jump from gui to JASS. However, I have found myself to be very indecisive when it comes to the fundamentals. That being said, I'd like to get your opinion on what makes a hero arena fun. You don't have to answer these line-by-line, in fact I think it'd be better if you just gave a few sentences summing up your ideal arena.
Map Size: small/medium/large? Somewhere in between?
Team Setup: How many teams? How large? FFA?
Teamwork: How heavy should the emphasis be on teamwork? What is the best way to provoke said level of teamwork?
Creeps:
-Should there be any?
-What about bosses?
-Should the only creeps be bosses?
-How strong should creeps/bosses be compared to the heroes?
-How should their rewards compare to rewards from killing heroes?
-What about a penalty for only creeping and not fighting the other heroes/teams?
-Should people be gankable when they fight bosses?
Heroes:
-Stat amounts: Double digits? Quintuple digits?
-Stat gain: How fast should heroes gain stats? Should players be able to choose how to spend them?
-Primary Attribute: Should it play a large role or not have much of an impact?
-Skills: Should their effects be based on attributes? Should heroes have preset skills or allow the player to choose/buy them?
-Customizable skills: Should there be no limits on skill choices or force someone to choose an offensive, defensive, support, and ultimate?
-Combat: How long should it take to kill a hero? What about a way to prevent running such as slowing down as health is lost?
-Hero Tiers: What about allowing players to acquire better heroes as they meet certain requirements?
Tomes?: Items will be way better than tomes, I refuse to have a tome-massing arena. However, should they be in there in the case that your inventory fills? Should they transfer to other heroes if you upgrade or get a different one?
Map Size: small/medium/large? Somewhere in between?
Team Setup: How many teams? How large? FFA?
Teamwork: How heavy should the emphasis be on teamwork? What is the best way to provoke said level of teamwork?
Creeps:
-Should there be any?
-What about bosses?
-Should the only creeps be bosses?
-How strong should creeps/bosses be compared to the heroes?
-How should their rewards compare to rewards from killing heroes?
-What about a penalty for only creeping and not fighting the other heroes/teams?
-Should people be gankable when they fight bosses?
Heroes:
-Stat amounts: Double digits? Quintuple digits?
-Stat gain: How fast should heroes gain stats? Should players be able to choose how to spend them?
-Primary Attribute: Should it play a large role or not have much of an impact?
-Skills: Should their effects be based on attributes? Should heroes have preset skills or allow the player to choose/buy them?
-Customizable skills: Should there be no limits on skill choices or force someone to choose an offensive, defensive, support, and ultimate?
-Combat: How long should it take to kill a hero? What about a way to prevent running such as slowing down as health is lost?
-Hero Tiers: What about allowing players to acquire better heroes as they meet certain requirements?
Tomes?: Items will be way better than tomes, I refuse to have a tome-massing arena. However, should they be in there in the case that your inventory fills? Should they transfer to other heroes if you upgrade or get a different one?