..What?
Can you give a better example?
EDIT: nvm, then it leaks
What do you mean "Starting Location" ?
Are u actually using a players starting location for this ? :S
Well, that's not the way to go... You should use variables for it, like this:
Trigger:
- Spawn from Right
- Events
- Time - Elapsed game time is 30.00 seconds
- Conditions
- Actions
- Set TempPoint = (Center of Region 1 <gen>)
- Set TempPoint2 = (Center of Region 2 <gen>)
- Unit - Create 1 Footman for Player 12 (Brown) at TempPoint facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To TempPoint2
- Custom script: call RemoveLocation(udg_TempPoint2)
- Custom script: call RemoveLocation(udg_TempPoint)
This is the trigger which moves unit from right to left
Then just change the regions and the player to make them move from left to right, or use this :
Trigger:
- Spawn from Right
- Events
- Time - Elapsed game time is 30.00 seconds
- Conditions
- Actions
- Set TempPoint = (Center of Region 1 <gen>)
- Set TempPoint2 = (Center of Region 2 <gen>)
- Unit - Create 1 Footman for Player 12 (Brown) at TempPoint facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To TempPoint2
- Unit - Create 1 Footman for Player 11 (Dark Green) at TempPoint2 facing Default building facing degrees
- Unit - Order (Last created unit) to Attack-Move To TempPoint
- Custom script: call RemoveLocation(udg_TempPoint2)
- Custom script: call RemoveLocation(udg_TempPoint)
Which will do both triggers in one
Damn, no rep for me ):