Custom Spell Help

brodygs9630

TH.net Regular
Reaction score
6
I'm just coming back from a long break, and I have know clue on how to make fully custom abilities. I know how to edit in the object editor and stuff, but I have new clue on how to make abilities with triggers. I want to make an ability that makes the hero go into a frenzy, increasing his attack speed, movement speed, and damage. The spell is supposed to be an ult. Any ideas on how I should do this? :confused:
 

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
Reaction score
97
here is the basic concept

Code:
Untitled Trigger 001
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Berserk (custom) 
    Actions
        Unit - Add War Drums (custom)  to (Triggering unit)
        Wait 15.00 game-time seconds
        Unit - Remove War Drums (custom)  from (Triggering unit)

base ability: berserk, changei t to your attack speed/movement speed bonus
custom ability: War Drums change it for your bonus % damage, you can ofc use some other ability as item attack damage +3 and change it to a set dmaage bonus.

and if oyu dont want the custom ability to show up as an ability spot, use a spellbook and disable it
 

brodygs9630

TH.net Regular
Reaction score
6
Wait so how do I get the custom abilities to show up? I can't remember how to set up/use spell books. :confused:
 

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
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97
you make a spelbook with your ability in it,
you add the spellbook instand of the ability, you disable the spellbook in your trigger and the spellbook will now be hidden with your ability in it, but your ability will still work, as long as its passive
 

brodygs9630

TH.net Regular
Reaction score
6
How do I make it so that when the hero uses ult level 1, it does war drums level 1, same with levels 2 and 3? I can only get it so that it does a certain level of war drums for all 3 levels of my ult.
 

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
Reaction score
97
trigger it when you add the spell

there is a action on the "unit" category
that is "set level of ability for unit"
Code:
set level of war drums for triggering unit to level of berserk for triggering unit

note. its handwrighted so it isn't exactly the same text

'im off ot bed bb, if it still doesn't work, i'm sure omeone else will help you

oh btw be sure to use Triggering Unit, since Triggering unit and Dying Unit is the only "event response units types" that survives waits
 

brodygs9630

TH.net Regular
Reaction score
6
One last thing, I want War Drums to cancel out, but the duration's are different at each level so the Wait won't work. How would I solve this?

Edit: Never mind, I'll just make the duration for all levels the same. XD
 

Chaos_Knight

New Member
Reaction score
39
here is the basic concept

Code:
Untitled Trigger 001
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Berserk (custom) 
    Actions
        Unit - Add War Drums (custom)  to (Triggering unit)
        Wait 15.00 game-time seconds
        Unit - Remove War Drums (custom)  from (Triggering unit)

base ability: berserk, changei t to your attack speed/movement speed bonus
custom ability: War Drums change it for your bonus % damage, you can ofc use some other ability as item attack damage +3 and change it to a set dmaage bonus.

and if oyu dont want the custom ability to show up as an ability spot, use a spellbook and disable it

Ever tryed .
Trigger:
  • ??
 

polo2005

Wana start playing LoL? http://tinyurl.com/369as27
Reaction score
97
Ever tryed .
Trigger:
  • ??
Trigger:
  • yeah, and i didn't like it...
    • didn't exist when i joined (i think)
    • and if the spells text line becomes to long, it jumps down one line and keep wrighting there, and i think that is kind of shitty.
    • in other words i dont think its more readable than
    • <div class="bbCodeBlock bbCodeBlock--screenLimited bbCodeBlock--code">
      • <div class="bbCodeBlock-title">
        • Code:
      • </div>
      • <div class="bbCodeBlock-content" dir="ltr">
        • <pre class="bbCodeCode" dir="ltr" data-xf-init="code-block" data-lang=""><code> tags.</code></pre>
      • </div>
    • </div>
 

tooltiperror

Super Moderator
Reaction score
231
I agree with Polo, I find it easier to read
Code:
 tags.
 
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