Defense OMFG! 1 Billion Ghouls!

BlackNerubia

New Member
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12
Just Tested it and ran into 2 problems that should be addressed.

first one is that you have 8 points they spawn, i built my base in accordance with 1 annihilated them, at this point all was going well until the other 7 spawn points just returned to where they started, they did not bother to seek me out in any sort of form.

second is that i went to go try and kite them to my tower only to see in my surprise that i could attack them with my builder and they would just run from me, not even attempt to fight back
 

Saintbob

New Member
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2
Thanks for testing it guys. Ill get these issues resolved asap.

Just Tested it and ran into 2 problems that should be addressed.

first one is that you have 8 points they spawn, i built my base in accordance with 1 annihilated them, at this point all was going well until the other 7 spawn points just returned to where they started, they did not bother to seek me out in any sort of form.

second is that i went to go try and kite them to my tower only to see in my surprise that i could attack them with my builder and they would just run from me, not even attempt to fight back

Yes i have noticed this problem before, and i've tried addressing it, but at this point i think the only way to correct this is to improve the AI, and i've not got any experience with this.

Build and blink's hotkey collides, change hotkey of blink to something like "E"

Ill get this changed asap :D
Thanks.
 

Exide

I am amazingly focused right now!
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448
I like the idea. :thup:

I tried the demo map and have a few thoughts to share.
I realize that this is just a demo, and so I can't give criticism.

When the ghouls ruined my buildings they totally ignored my builder. I even tried attacking one of the ghouls with my builder, and they didn't care.
I think that the ghouls should kill the builder if they can. Then the builder could respawn in like 5-10 seconds (if the player still has buildings left.) Up to three times max.

I also noticed that when the ghouls were done with destroying my buildings, some of them started to return to their spawn point.
I believe you can fix this by placing their Player Start Location at the center of the map. (Creeps tend to want to idle at their Start Location for some reason..)

When I started the game it said that the enemy was Night Elf. They should be Undead?
 

SineCosine

I'm still looking for my Tangent
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77
I believe that the First problem can be remedied by setting the acquisition range of the Ghouls to a really really high value, like 99999999.00
 

Saintbob

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2
I believe that the First problem can be remedied by setting the acquisition range of the Ghouls to a really really high value, like 99999999.00

And this would set their aggro range to be really really high? so that they would attack near enough everything on the map?
 

Dave312

Censored for your safe viewing
Reaction score
269
And this would set their aggro range to be really really high? so that they would attack near enough everything on the map?

I've never tried using that method but I do know telling the AI to ignore the unit's guard position does stop it from happening.
 

SineCosine

I'm still looking for my Tangent
Reaction score
77
And this would set their aggro range to be really really high? so that they would attack near enough everything on the map?

Yes, but that is to solve this;
first one is that you have 8 points they spawn, i built my base in accordance with 1 annihilated them, at this point all was going well until the other 7 spawn points just returned to where they started, they did not bother to seek me out in any sort of form.

To solve this:
When the ghouls ruined my buildings they totally ignored my builder. I even tried attacking one of the ghouls with my builder, and they didn't care.
I think that the ghouls should kill the builder if they can. Then the builder could respawn in like 5-10 seconds (if the player still has buildings left.) Up to three times max.


You need to set your Targets Allowed field of the Ghouls to 'Ground' and Set the Targeted As field of the builders to 'Ground' as well =)
Hope that helped.
 

Saintbob

New Member
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2
I like the idea. :thup:

I tried the demo map and have a few thoughts to share.
I realize that this is just a demo, and so I can't give criticism.

When the ghouls ruined my buildings they totally ignored my builder. I even tried attacking one of the ghouls with my builder, and they didn't care.
I think that the ghouls should kill the builder if they can. Then the builder could respawn in like 5-10 seconds (if the player still has buildings left.) Up to three times max.

I also noticed that when the ghouls were done with destroying my buildings, some of them started to return to their spawn point.
I believe you can fix this by placing their Player Start Location at the center of the map. (Creeps tend to want to idle at their Start Location for some reason..)

When I started the game it said that the enemy was Night Elf. They should be Undead?

In regards to the Builder been immune to attacks, i know why the ghouls dont attack.

I set the peon to be classed as invulnerable whilst i was testing, so if the general consensus is that players would prefer if the builder could die, then ill set it, so that they can attack the peon.
 

SineCosine

I'm still looking for my Tangent
Reaction score
77
Teh builders be burned at the stake!
(I think the general opinion is that you lose when your peons and towers are all gone =D)
 

Saintbob

New Member
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2
Teh builders be burned at the stake!
(I think the general opinion is that you lose when your peons and towers are all gone =D)

Agreed!

Well i've got Duelplayer on the project to help with triggers, so my main goal at the moment, is to get atleast the first 5 Waves balanced, working and all of these bugs fixed, then hopefully with the first 5 Waves perfected, then the rest will hopefully follow.

Then the terrain will come after i guess.
I think for the type of game it is, the terrain doesnt need altering as such, just making it more interesting.
So im hoping this can be done later in the process
 

Exide

I am amazingly focused right now!
Reaction score
448
Agreed!

Well i've got Duelplayer on the project to help with triggers, so my main goal at the moment, is to get atleast the first 5 Waves balanced, working and all of these bugs fixed, then hopefully with the first 5 Waves perfected, then the rest will hopefully follow.

Then the terrain will come after i guess.
I think for the type of game it is, the terrain doesnt need altering as such, just making it more interesting.
So im hoping this can be done later in the process


You should get a general terrain done as soon as possible, imo. (Then you can fix the details of the terrain later.)
You will also need a lot more buildings, before you can start balancing things out.
 

Saintbob

New Member
Reaction score
2
Just Tested it and ran into 2 problems that should be addressed.

first one is that you have 8 points they spawn, i built my base in accordance with 1 annihilated them, at this point all was going well until the other 7 spawn points just returned to where they started, they did not bother to seek me out in any sort of form.

second is that i went to go try and kite them to my tower only to see in my surprise that i could attack them with my builder and they would just run from me, not even attempt to fight back

Issue now resolved

Teh builders be burned at the stake!
(I think the general opinion is that you lose when your peons and towers are all gone =D)

Issue now Resolved

i will add a new version update to the original post when i figure out the wave > lag problem.
 

Sui-cookie

You can change this now in User CP.
Reaction score
49
this sounds fun ^^ if you'd like i could terrain it for yew =3
i thought about making a map like this once, but i never really got around to it.

edit-ill have to check the map later, as im a bit busy atm :[
 

Dave312

Censored for your safe viewing
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Demo of Limiting Waves
 

Attachments

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Saintbob

New Member
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Version 0.8 Now Available, for testing.
Goto the orignal post in the SPOILERS to Download it.
Thanks.
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Err the ghouls are really bad with collision by this i mean they dont move (wave 2).
 

HeX.16

Isn't Trollin You Right Now
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131
Its a warcraft thing. Its when you have lots of units that are issued a move order. Not sure how to resolve it.

Fix

*Movement of ghouls
*Dont let your own/ally building be able to attack the builders or buildings

Improve

*Terrain
*Longer repair range for builders
*More building towers/recruitment camps
*Random events e.g 3 random ghouls die/2 random building collapse
 

Saintbob

New Member
Reaction score
2
Its a warcraft thing. Its when you have lots of units that are issued a move order. Not sure how to resolve it.

Fix

*Movement of ghouls
*Dont let your own/ally building be able to attack the builders or buildings

Improve

*Terrain
*Longer repair range for builders
*More building towers/recruitment camps
*Random events e.g 3 random ghouls die/2 random building collapse

Thanks i will look into it.
 

HeX.16

Isn't Trollin You Right Now
Reaction score
131
Oh also an ability that kills a target building over time, if you want to move it if its in the way.
Use a modded 'acid bomb' and change targets to 'player buildings and structures' with much higher damage and no AOE.
 
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