OMFG! 1 Billion Ghouls!!

Welcome Forumers to OMFG! 1 Billion Ghouls!!
Recruiting!
Ok so im in real need for a Triggerist and someone who can use the data editor.
Please PM me for further Details.
Introduction
About me:
Well im very serious about my idea, and getting it to a public stage, so that it can be properly tested, so i thought it was necessary to introduce my self, so you the reader, can hopefully see where im coming from and get an idea of my background.
Ill not give me full name, but my Frist name is Chris, Feel free to call me by that or Saintbob.
Im 22 from the United Kingdom.
My experience with Warcraft 3: tft editor is somewhat unexperienced.
I have been playing Warcraft 3 from its release and i've always played custom games created by some really talented people, and somewhat not.
Fair to say that some of the best games i have played have been created by unexperienced creators and in such incorporated some really basic ideas and mechanics.
My Map is hopefully going to be a very simple and easy to get in and play kind of game.
The Idea
Well i'll explain the idea briefly...
OMFG! 1 Billion Ghouls!! is a defence game, were it sees 4 players starting in the centre of the map, having 1 Builder unit.
They then have 30 seconds to find a spot they wish to start their defence and remain their for aslong as they can.
Once the 30 seconds is over wave 1 starts, and from 8 spawning points Ghouls will Attack move to the centre of the map attacking any structures in their range.
Once the ghouls are dead, the players then get 30 seconds to rebuild their defence, upgrade towers etc, before the next wave starts.
At this point I have only 13 waves in place, with 1 boss wave.
The waves themselves double the amount of ghouls every wave, so the first wave spawns 40 Ghouls, 2nd wave spawns 80 Ghouls etc.
The object of the game is to be the last man standing, and to obtain the highest score possible.
If this map does catch on, and alot of people do enjoy the game, then ill provide a website for people to compare their scores, and make arranged teams etc.
What I have in place already
I have in place already:
1. A Very Basic terrain template.
2. A wave system with up to 13 waves and 1 Boss wave.
3. Scoreboard.
4. periodic messages during game play, with hints and tips.
5. Builder in place, with a small collection of Towers, and upgrades.
What I Would Like
As you can see I have a Working idea, and a partially created map, that is working up to wave 13.
1. I would like to bring 1 to 2 experienced people into this project.
2. I'm looking for someone who has experience with balancing of the Ghouls, and the towers.
3. I'm also looking for someone who is experienced with Terrain, to introduce a terrain that is interesting to look at, but doesnt interfere with the way the game is supposed to be played out.
I would also like to have someone who is more skilled in triggers than I am, to introduce some triggers that my map is lacking, and i honestly dont have the IQ to get my head around them.
Roles i'm looking for.
Terrainer - Need
Triggerist - Need
Balancer - Need
Dedicated Beta Testers - Zenion
(I'm by NO means expecting you to do the work, im very determined, and if you would simply just like to talk me through the processes, or give me hints and tips, then i'm more than willing to do it that way, so im still doing most of the work,(And anyone that does help, will be given the appropriate credit for their input)).
Features I would like to see added
1. New Races for players to choose from with their own unique advantages and dis-advantages.
2. New Towers and tower abilities.
3. Possible mini games (not to sure about this)
4. Other triggers to enhance gameplay will be discussed with who ever it is, who would like to help.
Screen Shots

This is a Screen taken quite a while back, by a friend who was playing a solo game.
Just a small sample so you can see that there is actually alot of ghouls, which ultimately turn into 1 billion, as the game progresses.
Note
Anyone that is interested in helping me with this project, then please note I am from the Uk and therefore i would like to work with people who are From the UK or surrounding countries, so that the time difference isnt to great, a plus 3 hour difference is fine. anything more than that and we would probably miss each other, 1 of us would bound to be in bed in the land of nod, by the time the other is available. lol
If anyone is interested, or you would like to know anything else, then please reply to this thread, or PM me.
Demo
Versions -
Version 0.7
Version 0.8
Version 0.82
Version 0.93
Version 0.99
Version 1.07
Version 1.2
I am in need of Beta Testers to tes the maps balance etc, and give me feedback that i can work with. Thanks
Here is a link to Download the map.
Version 0.7
Please mind that this is not finished, its is not balanced, and there is still alot of work to be done.
Also note, that this map is Protected. And anyone that is wanting to work on the map to help me improve it, will obviously be given an unprotected copy.
http://epicwar.com/maps/133055/
Version 0.7
Please mind that this is not finished, its is not balanced, and there is still alot of work to be done.
Also note, that this map is Protected. And anyone that is wanting to work on the map to help me improve it, will obviously be given an unprotected copy.
http://epicwar.com/maps/133055/
Version 0.8
Here is a link to Download the map.
Version 0.8
Please mind that this is not finished, its is not balanced, and there is still alot of work to be done.
Also note, that this map is Protected. And anyone that is wanting to work on the map to help me improve it, will obviously be given an unprotected copy.
http://epicwar.com/maps/133263/
Version 0.8
Please mind that this is not finished, its is not balanced, and there is still alot of work to be done.
Also note, that this map is Protected. And anyone that is wanting to work on the map to help me improve it, will obviously be given an unprotected copy.
http://epicwar.com/maps/133263/
Version 0.82
Here is the link to Download the newest Version.
Version 0.82
http://epicwar.com/maps/136756/
Change Log:
Increased Damage and HP incriment of the Ghouls, To make the difficulty of the game more challenging.
Added the repair feature as requested ( Towers now cost the same amount of gold to repair, as it would be to Buy a new tower(Subject to change))
Coming in Version 0.9
- Unit Tavern ( To select Builders)
- Basic Tower Builder, Fire Tower Builder
Version 0.82
http://epicwar.com/maps/136756/
Change Log:
Increased Damage and HP incriment of the Ghouls, To make the difficulty of the game more challenging.
Added the repair feature as requested ( Towers now cost the same amount of gold to repair, as it would be to Buy a new tower(Subject to change))
Coming in Version 0.9
- Unit Tavern ( To select Builders)
- Basic Tower Builder, Fire Tower Builder
Version 0.93
Version 0.93
http://epicwar.com/maps/136785/
Added
New Race - Fire Builder
Added Builder Tavern
Bugs present
- For some reason, the Ghouls always attack the Arrow Towers instead of attacking the closest tower to them. (Not Solved)
http://epicwar.com/maps/136785/
Added
New Race - Fire Builder
Added Builder Tavern
Bugs present
- For some reason, the Ghouls always attack the Arrow Towers instead of attacking the closest tower to them. (Not Solved)
Version 0.99
Version 0.99
Map to Download - http://epicwar.com/maps/136917/
Updates
-Added new loading screen background
-Again increased the damage and HP of the Ghouls
-Decreased the amout of gold it costs for Blocker and Heat Shield Lvl 1 and 2
- Lvl 1 decreased to 2 gold
- Lvl 2 decreased to 15 gold
(giving the player more options to explore during the early stages of the game. (Wether to Maze using blockers, Mass Tower, or Upgrade towers etc))
Bug Fixes
-
)
Due to the nature of the game thus far, it has become increasingly difficult in this Version.
Every time I have tested it with random people, we've only managed to get up to Lvl 5 Max.
This requires a good team, good communication, and alot of practice in different tactics.
Map to Download - http://epicwar.com/maps/136917/
Updates
-Added new loading screen background
-Again increased the damage and HP of the Ghouls
-Decreased the amout of gold it costs for Blocker and Heat Shield Lvl 1 and 2
- Lvl 1 decreased to 2 gold
- Lvl 2 decreased to 15 gold
(giving the player more options to explore during the early stages of the game. (Wether to Maze using blockers, Mass Tower, or Upgrade towers etc))
Bug Fixes
-
^^^ Now Solved. (+rep has been given to the solvies- For some reason, the Ghouls always attack the Arrow Towers instead of attacking the closest tower to them. (Not Solved)
Due to the nature of the game thus far, it has become increasingly difficult in this Version.
Every time I have tested it with random people, we've only managed to get up to Lvl 5 Max.
This requires a good team, good communication, and alot of practice in different tactics.
Version 1.07
A few changes have been made.
Mainly balance changes.
- Increased the rate of fire for Water towers (0.60 down to 0.40
- Increased the damage of all towers
- Decided to make the Basic Builder Race, into a dedicated Poison Race, Scrapped the whole Basic Builder idea.
- Added, Frost Attack to Water towers, and Viper Sting to Poison Towers.
- Added Doodads to the outer rim of the map, for cosmetic reasons.
Fixes
- Fixed the issue with the Fire towers doing Splash damage, damaging the players own Buildings.
In the next Version
- Sell feature - I would like to see a Sell feature added to all towers and blockers. (As requested by alot of the players).
(I am in need of someone to help create this spell/trigger)
Any offers???
Download the map
http://www.epicwar.com/maps/137206/
Mainly balance changes.
- Increased the rate of fire for Water towers (0.60 down to 0.40
- Increased the damage of all towers
- Decided to make the Basic Builder Race, into a dedicated Poison Race, Scrapped the whole Basic Builder idea.
- Added, Frost Attack to Water towers, and Viper Sting to Poison Towers.
- Added Doodads to the outer rim of the map, for cosmetic reasons.
Fixes
- Fixed the issue with the Fire towers doing Splash damage, damaging the players own Buildings.
In the next Version
- Sell feature - I would like to see a Sell feature added to all towers and blockers. (As requested by alot of the players).
(I am in need of someone to help create this spell/trigger)
Any offers???
Download the map
http://www.epicwar.com/maps/137206/
Version 1.2
http://www.epicwar.com/maps/138265/
A few more changes have been made as promised.
- Sell system added, refunding upgrade costs in full to the selling player.
- Changed the looks of the Fire tower Models.
- Increased the speed of the water towers attack rate.
- Increased the Attack Damage of the water towers.
- Increased the Bonus gold awarded at the end of each level to 20gold up from 10gold.
- In general, made alot of balancing on all races
I would like to see new Towers for each race in the next Version i release.
A few more changes have been made as promised.
- Sell system added, refunding upgrade costs in full to the selling player.
- Changed the looks of the Fire tower Models.
- Increased the speed of the water towers attack rate.
- Increased the Attack Damage of the water towers.
- Increased the Bonus gold awarded at the end of each level to 20gold up from 10gold.
- In general, made alot of balancing on all races
I would like to see new Towers for each race in the next Version i release.
I am in need of Beta Testers to tes the maps balance etc, and give me feedback that i can work with. Thanks
Thanks once again for reading. Hope to hear from you soon.
Saintbob
Chris.