Damage

Sonic

New Member
Reaction score
10
Is there any system or trigger for this:
Increase damage but not the hero's base damage, damage must be bonus( 22-25 + 48)
 

Laiev

Hey Listen!!
Reaction score
188
Well, we got the Status in vJass version, do exactly what you want..

about gui, i don't know, i don't see much system in gui :p
may use item to add stats?
 

tommerbob

Minecraft. :D
Reaction score
110
I realize you already fixed your problem, but you could also use Weep's damage detection system. You can find it here.
 

tommerbob

Minecraft. :D
Reaction score
110
I thought you wanted to increase damage. That's what you can do with GDD. my bad.
 

Sonic

New Member
Reaction score
10
I want not to increase damage taken, I want to add damage by increasing damage. For example Hero has 25-28 damage, he casted a spell hero gained 15 bonus damage , now 25-28 + 15!
 

tommerbob

Minecraft. :D
Reaction score
110
Permanently, or for a duration, or just a one-time thing?

Well it doesn't matter if you already fixed it. :p

But GDD damage can increase your damage as well, if its triggered damage you want.
 

Laiev

Hey Listen!!
Reaction score
188
I thought you wanted to increase damage. That's what you can do with GDD. my bad.

But GDD damage can increase your damage as well, if its triggered damage you want.
:thdown:

DDS == Damage Detect System
DDS != Increase Damage System

get it? :)

DDS is just to you detect when an unit deals damage, not to increase the damage bonus dealt by attacks, if you want something like this, you'll need a SS (Status System) or AS (Attribute System) :thup:
 

mapguy

New Member
Reaction score
46
why dont u just give CLAWS OF ATTACK ability to your heroes?

create 3 claw attacks each one with 10 level.

first one gives:
0
1
2
3
4
5
6
7
8
9

second gives
00
10
20
30
40
50
60
70
80
90

third gives:
000
100
200
300
400
500
600
700
800
900

than u can just give this ability to all heroes and change the level when you want.
since one control unitary, another decimal and the last centesimal you dont have to create an ability with 999 levels. just 3 with 10 levels each.
 

Stringel

New Member
Reaction score
12
why dont u just give CLAWS OF ATTACK ability to your heroes?

create 3 claw attacks each one with 10 level.

first one gives:
0
1
2
3
4
5
6
7
8
9

second gives
00
10
20
30
40
50
60
70
80
90

third gives:
000
100
200
300
400
500
600
700
800
900

than u can just give this ability to all heroes and change the level when you want.
since one control unitary, another decimal and the last centesimal you dont have to create an ability with 999 levels. just 3 with 10 levels each.
Claws of attack can't have levels.
 

Laiev

Hey Listen!!
Reaction score
188
October 29th, 2006, 08:40 AM << Date of that tutorial
November 9th, 2007, 10:10 PM << Data when newgen was posted here
January 23th 2007, 02:57 PM << Data when newgen borns

Still don't believe?
87154034.png

:thup:

I <3 NewGen
 

Weep

Godspeed to the sound of the pounding
Reaction score
400
You can specify levels for the ability in the editor, they just won't work correctly in-game. :nuts:

Quoth mapguy, "try it".

[edit] Perhaps I was wrong.
 

mapguy

New Member
Reaction score
46
I know that some works and other not.

I know that damage works (icefrog uses it for the skill Enrage of ursa warrior)
I know HP don't dont work (I tried, no results)
 

Ayanami

칼리
Reaction score
288
You can level "Item - Damage Bonus". All you have to do is to change it to a unit ability. If you doubt me, you can download my Blood Spellpack to check.

Item Life Bonus does work, but it bugs. Here's a link explaining this bug. I think I am posting this link for the 15th time. People really need to use the search button.
 
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