Try my new map out plz!!!

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bboykonjo

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This map is called Infernal Wars.

Plz tell me if there re any bugs or leaks and all ur suggestions and comments



Thank you .
 

hopy

Active Member
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its hurge bug, it outise member projects and dont have any description.
wta's the huge bug??

What DioD meant was:
1. It's not posted in members project.
2. It doesn't have a description.

Please give a (detailed?) description of your map before I'm going to look at it. :p What's it about? What's the goal of the map? Anything interesting, special, fun, important we should look at?
 

mylemonblue

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1) Large filesize. Bad.
2) Terrain very bland and not interesting. Trees growing on brick tiles.
3) You have a 1.1 megabyte Microsoft Word 10 document in the Import Manager that, when opened, only has a screenshot of two infernals and two models of Gul'dan in the world editor viewport.

4) Your level up cheat won't work
Trigger:
  • lvlup
    • Events
      • Player - Player 1 (Red) types a chat message containing -rock257 as An exact match
    • Conditions
    • Actions
      • Hero - Set (Last created unit) Hero-level to ((Hero level of (Last created unit)) + 15), Show level-up graphics
      • Set player1hero = (Last created unit)

As there is no last created unit to reference in the trigger. Last Created Unit will not work outside the trigger it is called in.

Trigger:
  • jrisgay
    • Events
      • Player - Player 1 (Red) types a chat message containing jrisgay as An exact match
      • Player - Player 2 (Blue) types a chat message containing jrisgay as An exact match
      • Player - Player 3 (Teal) types a chat message containing jrisgay as An exact match
      • Player - Player 4 (Purple) types a chat message containing jrisgay as An exact match
      • Player - Player 5 (Yellow) types a chat message containing jrisgay as An exact match
      • Player - Player 6 (Orange) types a chat message containing jrisgay as An exact match
      • Player - Player 7 (Green) types a chat message containing jrisgay as An exact match
      • Player - Player 8 (Pink) types a chat message containing jrisgay as An exact match
    • Conditions
    • Actions
      • Unit - Create 1 Gay Boy for (Triggering player) at (Center of (Playable map area)) facing Default building facing degrees

Leaks. Point is never removed.

Trigger:
  • ezekielisgay
    • Events
      • Player - Player 1 (Red) types a chat message containing ezekielisgay as An exact match
      • Player - Player 2 (Blue) types a chat message containing ezekielisgay as An exact match
      • Player - Player 3 (Teal) types a chat message containing ezekielisgay as An exact match
      • Player - Player 4 (Purple) types a chat message containing ezekielisgay as An exact match
      • Player - Player 5 (Yellow) types a chat message containing ezekielisgay as An exact match
      • Player - Player 6 (Orange) types a chat message containing ezekielisgay as An exact match
      • Player - Player 7 (Green) types a chat message containing ezekielisgay as An exact match
      • Player - Player 8 (Pink) types a chat message containing ezekielisgay as An exact match
    • Conditions
    • Actions
      • Unit - Create 1 Super Faggot for (Triggering player) at (Center of (Playable map area)) facing Default building facing degrees

Same as before, and as your language is most flattering, I do believe this map isn't going to get much attention here.

Trigger:
  • email Copy
    • Events
      • Time - Elapsed game time is 60.00 seconds
    • Conditions
      • ((Triggering unit) is A structure) Equal to True
    • Actions
      • Game - Display to (All players) for 15.00 seconds the text: If you have any bug...

Condition doesn't match the event.

Trigger:
  • Invulnerability Copy
    • Events
      • Unit - A unit Finishes reviving
    • Conditions
    • Actions
      • Hero - Create Albatross and give it to (Reviving Hero)
      • Do nothing

Do Nothing is not needed here.

Trigger:
  • Map Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in (All players) and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Picked player) controller) Equal to User
              • ((Picked player) slot status) Equal to Is playing
            • Then - Actions
              • Unit - Create 1 Garku'kel for Player 3 (Teal) at ((Picked player) start location) facing Default building facing degrees
              • Unit - Create 1 Garku'kel for (Picked player) at ((Picked player) start location) facing Default building facing degrees
              • Player - Set (Picked player) Current gold to 75
            • Else - Actions
              • Do nothing

You have two triggers with the event Map Initialization. Bad.

Trigger:
  • victory off
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Trigger - Turn off victory <gen>
      • Trigger - Turn off victory Copy 2 <gen>
      • Trigger - Turn off victory Copy <gen>

Never mind, I found a third.

Trigger:
  • doom
    • Events
      • Unit - A unit Uses an item
    • Conditions
      • (Item carried by (Triggering unit) of type Doom Bringer) Equal to (Item being manipulated)
    • Actions
      • Unit - Replace (Triggering unit) with a Lucifer using The old unit's life and mana

Condition could be simplified to just Item of Type. The Item being manipulated part is unneeded.
 

Laiev

Hey Listen!!
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@mylemonblue

>> 1) Large filesize. Bad.

:nuts::nuts::nuts::nuts::nuts::nuts::nuts:

14% of maximum file size inst large... REALLY...

Also, map with large file size don't make that map bad, either good...

>> You have two triggers with the event Map Initialization. Bad.

You know that every event is initialized with map, right?

And you know that 2 triggers at map initialize make none difference

>> Do Nothing is not needed here.

Do Nothing is a useless function, avoid it in everything.
 

mylemonblue

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o_O

14%? I guess it's been too long since the last time I read up on map sizes :p
I thought anything over 600 kb was getting too big
 

Laiev

Hey Listen!!
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14% of 8mb (which is the maximum file size of maps in current Warcraft III) is 1.12mb

600kb? Oo'

I like maps with at least 3mb +

Because I like things a bit different from normal Warcraft, like imports and custom things, and both make map bigger.

Well, my OT over here :)
 

DioD

New Member
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Laiev
useless importing is always bad, and also max map size was 4mb for ages, we may count this map as 30% of limit.
 

Laiev

Hey Listen!!
Reaction score
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@DioD

useless importing is always bad, but people make it useless, you can always use good imports with 3mb.


WAS 4mb for ages, not anymore :) so 14%

really, over OT for me
 

DioD

New Member
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import is always useless, expect some limited cases (dummy models, special utility models and textured and other stuff not present in game at all).

You dont need to import 1mb blademaster model and 1 mb blademaster texture for your OMEGAPWNHERO becouse blademaster model already included.

Cheats are never good, expect debug cheats, but debug cheats shoud be disabled in normal game, or available for every player.

Oninit triggers like any other triggers run for same event, shoud not depend on each other, since you cant control its execution order from GUI.
 

Whoareyou.

New Member
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Add stuff that don't happen in the popular/released in public games for Wc3, example weird tricks :D.
 

Darthfett

Aerospace/Cybersecurity Software Engineer
Reaction score
615
import is always useless, expect some limited cases (dummy models, special utility models and textured and other stuff not present in game at all).

This is opinion, and the fact of the matter is that everyone has their own preferences.

Oninit triggers like any other triggers run for same event, shoud not depend on each other, since you cant control its execution order from GUI.

This is true, but I see nothing wrong with the two triggers posted in this thread.

What DioD meant was:
1. It's not posted in members project.
2. It doesn't have a description.

Please give a (detailed?) description of your map before I'm going to look at it. :p What's it about? What's the goal of the map? Anything interesting, special, fun, important we should look at?

hopy is right. It's actually a rule of the Members' Projects forums, which is where you'll need to repost this thread if you want to get feedback. Don't forget to include a descriptive title. :p

If you want help with individual triggers, I would ask that you post a new thread with the triggers, rather than the map file itself, so that helping doesn't require us to start up the editor, and download/open the map.
 
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