Defense base, type, upgrade explaination

BlackRabbit

New Member
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3
Not sure if this is already posted. Combed through a few pages of posts to try to find it, but to no avail.

Could someone please explain the difference and the interaction between the Defense base, Defense type, and defense upgrade bonus for me? I'm in the process of making a TD for my friends and I, and I really have no clue what these do. Figuring that they could be helpful in determining weaknesses between towers and creeps, but not sure.

Also, sidestep, but is there any way to create your own defense types?

Thanks a ton,
'Jack
 

tommerbob

Minecraft. :D
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110
Defense base - As far as I know... it is the base amount the unit has for defense. This references the Gameplay Constants table that determines the amount of damage reduced by each point in defense. The default is 6% I believe, so each point in defense will reduce incoming attack damage by 6%.

Defense Type - I think it refers to spells that can raise units from corpses, such as the Undead Necromancer's Raise Skeleton Spell. Heroes by default, do not have a corpse and cannot be the target of such spells.

Defense Upgrade Bonus - This is the amount of defense that will be added if the unit receives a defense upgrade, such as "Iron Plating" for the Human Footman unit.
 

Moradiae

TH.net Regular
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14
This link from hive gives you a neat overview of Attack type and Defense Type

And I just found This document that explains them really well with real values and examples and such

The equation (experimentally found) that gives you the % damage reduction is also in there (the % of damage reduction does not increase linearly with every 1 armor as opposed to the above post, otherwise there can be damage reduction exceeding 100% and who knows what will happen :p) yes, how they put it as "armor damage reduction multiplier" may be deceiving =\

but anyway, since you can just change the name (and the color) of each defense (and attack) types, and change how they interact with each other, it is very possible to implement it to your liking :)

GL with your TD
 

BlackRabbit

New Member
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3
Thank you muchly for the resources. +rep

Now if only I could find the black mage from FFI model that I used to have and make him my builder. I'd be set =P

Ty for the good wishes, and again for the help.
 

tommerbob

Minecraft. :D
Reaction score
110
The equation (experimentally found) that gives you the % damage reduction is also in there (the % of damage reduction does not increase linearly with every 1 armor as opposed to the above post, otherwise there can be damage reduction exceeding 100% and who knows what will happen :p) yes, how they put it as "armor damage reduction multiplier" may be deceiving =\

Correct, the % damage reduction is not linear. However, someone correct me if I am wrong, but I remember reading somewhere that the damage reduction does in fact reduce it by ~6% for every point. No it would never reach 100% because with each point, it reduces it from the previous value, not the total amount.
 

Moradiae

TH.net Regular
Reaction score
14
I certainly felt some contradiction when saying that each armor increase damage reduction by approximately 6% and that for every value, the increment is reduced, but of course, how can we describe it otherwise? :)

Though I would feel no objection towards saying that you get 6% damage reduction for 1 armor at first, then the rate is reduced each time

maths and words, I don't think they fit that well together, in general :(
 
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