Psycho-Noob
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I have a few questions so bear with me .
So i have a map where the player can produce units and structures. <--duh right?
q1. What i want to happen is set it so that if a unit comes close to a certain type of unit it dies(example) without having to
give it immolation. The problem is that this is going to be a unit that was produced in-game and the event "within range"
function only let's me choose units from the terrain editor(unless i am missing something).
q2. I have made a builder unit that makes a custom building. i gave it build ability and set the techtree for it to be able to
build it but it only begins building it and stops.(construction bar is at 1%), how do i fix this?
q3. Is it possible to make immolation invisible so that there is no green glow?(this question is pointless if there is a soloution
to q1).
Anyway thanks in advance. Sorry if I'm not allowed too many questions. :\.
So i have a map where the player can produce units and structures. <--duh right?
q1. What i want to happen is set it so that if a unit comes close to a certain type of unit it dies(example) without having to
give it immolation. The problem is that this is going to be a unit that was produced in-game and the event "within range"
function only let's me choose units from the terrain editor(unless i am missing something).
q2. I have made a builder unit that makes a custom building. i gave it build ability and set the techtree for it to be able to
build it but it only begins building it and stops.(construction bar is at 1%), how do i fix this?
q3. Is it possible to make immolation invisible so that there is no green glow?(this question is pointless if there is a soloution
to q1).
Anyway thanks in advance. Sorry if I'm not allowed too many questions. :\.