Make certain effect deal 10% more damage when the target got a behavior?

X-maul

AKA: Demtrod
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How can I make certain effects (basically all damage from a specific unit) deal 10% more damage when the target got a behavior?
 
Try take a look to

Code:
 event "Unit takes damage"
 
conditions "Damaging effect=your effect"
 
                    "Triggering unit has behavior=your behavior"
 
actions "Enviroment-inflict damage using "neweffect0dmg" to triggering unit adding (0.1*ammount triggering damage)

You have to create a zero damage effetc to link in the action as "newefect0dmg"
 
Maybe you want to do that by data but this trigger will work too i think.
Try and let me know :)
 
I am using something similar for Critical Strike, (So yeah, your sugestion would work) but I just wanted to know if I could increase damage from a specific effect by a fraction, with the data editor;)

EDIT: added the data part.
 
I think that my trigger will do that but in order to avoid misundestandings... post an example with names and numbets and i will explain how will work my trigger (so you can see if you can use it) :)
 
I think that my trigger will do that but in order to avoid misundestandings... post an example with names and numbets and i will explain how will work my trigger (so you can see if you can use it) :)
I am sorry, I was pretty sure that I stated that I needed it in data, but I must've forgotten:rolleyes:
I want to know if there is a way to increase damage from a certain effect towards a target, with the data editor.

Well, I'm fully aware of how to do it with triggers, so no need to help with that ;) but thanks anyway :)
 
:) So i'm completely usless, i'm still lost in the data editor since my last tries!

You have to wait Siretu or Dave... or MissKerrighan that become quite confident with the data.
Or a new casual user :)
 
:) So i'm completely usless, i'm still lost in the data editor since my last tries!

You have to wait Siretu or Dave... or MissKerrighan that become quite confident with the data.
Or a new casual user :)
You tried ;) I'll be patient, so no worry :p
 
I don't know an easy way to do it. You could probably do it an ugly way by using switch effects. Switch effects are like a switch-case in the trigger editor. It allows you to run different effects depending on validators.

So you could have one normal damage effect and one with 10% more damage and switch between them with a switch effect and a validator that checks for the behavior.

However, that would be ugly and even though I prefer data solutions in most cases, this is a case where I'd use triggers instead.
 
This is actually rather simple. On your behaviour, edit the Behaviour: Modification + property, go to the Combat tab and set the Damage Dealt Fraction to 0.1 for each type of damage you want to modify. Also you can ignore what the tooltip says for this property because it is wrong (I have tested this).

If you only want to increase the units damage for certain effects, it will make this much more complicated. You would need to modify the abilities that apply these damage effects such that they would apply a damage bonus buff (a buff with the damage bonus as described above) before the damage is dealt and then have this damage buff removed after the damage has been dealt.
 
This is actually rather simple. On your behaviour, edit the Behaviour: Modification + property, go to the Combat tab and set the Damage Dealt Fraction to 0.1 for each type of damage you want to modify. Also you can ignore what the tooltip says for this property because it is wrong (I have tested this).

If you only want to increase the units damage for certain effects, it will make this much more complicated. You would need to modify the abilities that apply these damage effects such that they would apply a damage bonus buff (a buff with the damage bonus as described above) before the damage is dealt and then have this damage buff removed after the damage has been dealt.
Hmm, well I need it to make a certain unit deal 10% more damage (and only that unit (there will only be one of that unit in the map though)) after the behavior have been applied. I assume I'll use a trigger here then :) Thanks for the effort though,
 
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