I am looking for some tutorials on implementing custom races in your map, but nothing popped up. If anyone has any information, that would be great.
In an effort to make this post more interesting, and a tad longer, I am going to post the races I am thinking of adding.
Shadowborn
The Shadowborn will be a race like the elves, in that they are humanoid and creatures of the night, but that is about where the similiarities end. Almost every creature in the Shadowborn race will have the hide ability at night time, and this will be default (as in you don't need to research.) Some will be able to get a constant invisibility that ends when the unit attacks. Finally, a small number of units will get a constant invisibility. Each building can be upgraded to become invisible as well. In their constant hiding and subtlety, the Shadowborn are a relatively weak race when it comes to direct conflict, both in power and numbers, but their tactics can be devastating. The Shadowborn will have to use hit-and-run tactics, as well as ambushes to be effective.
Formica
The Formica emphasize the good of the whole. Being a hivemind, the Formica utilize numbers and self-sacrifice to win their battles. They will be a lot like ants, or the Zerg, in terms of general similarities. They usually swarm with weak units to distract from their heavier hitters. The drones can throw themselves onto enemy units, exploding, and hindering the enemy effectiveness while the warriors take advantage. They will have the ability to burrow, and create tunnels to get around the map.
The Enclave
A religious cult, the Enclave is a sect of humans. They are not very different from the humans until later teirs of development. At this point, the Enclave focuses on summoning of Demons, Angels, and other outsiders to do their bidding. The Enclave will have a large number of different types of casters, and will be able to summon a very small number of powerful outsiders at any one time.
Amugabi
Amugabi isn't so much a race as a demi-god. To play as Amugabi, you play one creature. He begins slowly, and evolves through absorbing resources and killing creatures. You will start with Amugabi, and Amugabi's Shrine. If the Shrine is destroyed, Amugabi will begin to lose health until he is able to construct another. Amugabi will start out with roughly the power of a basic hero. At max level, he should be able to hold his own against the basic army with the right player at the controls. His weakness is his dependence on that defenseless shrine. His strength is his centralized power. The shrine will have various upgrades for him, and he will have his own hero abilities to learn through leveling, as well.
Of course I will still include the original races, and I may come up with some more. I plan on adding these to a custom melee map I am making so that my friends will actually play it; they hate the original WC3, so if I do some changes, they may actually play.
-Apostle O
In an effort to make this post more interesting, and a tad longer, I am going to post the races I am thinking of adding.
Shadowborn
The Shadowborn will be a race like the elves, in that they are humanoid and creatures of the night, but that is about where the similiarities end. Almost every creature in the Shadowborn race will have the hide ability at night time, and this will be default (as in you don't need to research.) Some will be able to get a constant invisibility that ends when the unit attacks. Finally, a small number of units will get a constant invisibility. Each building can be upgraded to become invisible as well. In their constant hiding and subtlety, the Shadowborn are a relatively weak race when it comes to direct conflict, both in power and numbers, but their tactics can be devastating. The Shadowborn will have to use hit-and-run tactics, as well as ambushes to be effective.
Formica
The Formica emphasize the good of the whole. Being a hivemind, the Formica utilize numbers and self-sacrifice to win their battles. They will be a lot like ants, or the Zerg, in terms of general similarities. They usually swarm with weak units to distract from their heavier hitters. The drones can throw themselves onto enemy units, exploding, and hindering the enemy effectiveness while the warriors take advantage. They will have the ability to burrow, and create tunnels to get around the map.
The Enclave
A religious cult, the Enclave is a sect of humans. They are not very different from the humans until later teirs of development. At this point, the Enclave focuses on summoning of Demons, Angels, and other outsiders to do their bidding. The Enclave will have a large number of different types of casters, and will be able to summon a very small number of powerful outsiders at any one time.
Amugabi
Amugabi isn't so much a race as a demi-god. To play as Amugabi, you play one creature. He begins slowly, and evolves through absorbing resources and killing creatures. You will start with Amugabi, and Amugabi's Shrine. If the Shrine is destroyed, Amugabi will begin to lose health until he is able to construct another. Amugabi will start out with roughly the power of a basic hero. At max level, he should be able to hold his own against the basic army with the right player at the controls. His weakness is his dependence on that defenseless shrine. His strength is his centralized power. The shrine will have various upgrades for him, and he will have his own hero abilities to learn through leveling, as well.
Of course I will still include the original races, and I may come up with some more. I plan on adding these to a custom melee map I am making so that my friends will actually play it; they hate the original WC3, so if I do some changes, they may actually play.
-Apostle O