[Spell] Counter Strike

Corleone

New Member
Reaction score
44
custom script : local location CS_HeroPosition
custom script : CS_HeroPosition = null

is it correct?

I wouldn't use that one. There's no point in setting it to null. You might aswell use
Code:
call RemoveLocation ( udg_CS_HeroPosition )
 

lh2705

Just another Helper
Reaction score
111
You would have to use both, Removing location first then nulling it.
 
I

IKilledKEnny

Guest
Nice, but I would have added those lines:

Code:
Unit - Make (Attacked unit) face (Attacking unit) over 0.15 seconds
Animation - Play (Attacked unit)'s attack animation

Makes it look better, like the unit is actually attacking instead of bouncing the arrows off. :p
 

ayumilove

Youtube account suspended! youtube.com/ayumilove8
Reaction score
110
thanks kenny and the rest! btw, if i used this animation, wouldn't the priestess of the moon will do the moon walk like michael jackson?
 

Steel

Software Engineer
Reaction score
109
I wouldn't use that one. There's no point in setting it to null. You might aswell use
Code:
call RemoveLocation ( udg_CS_HeroPosition )

Aye, as LH said you need to nullify it. Anyone who's taken programming should know this. The variable might not be able to be reference but it is still allocated within the memory.

Nice spell.
 

Chocobo

White-Flower
Reaction score
409
Aye, as LH said you need to nullify it. Anyone who's taken programming should know this. The variable might not be able to be reference but it is still allocated within the memory.

Nice spell.

No. If you are saying that, then :

Code:
local integer i=null

should be legal, whereas it isn't.

It is safer to remove location + null, someone should test that which is the best.
 

SFilip

Gone but not forgotten
Reaction score
634
I'm sorry, but I can't approve this...
The spell is far too simple, it would rather belong in the Free Trigger Code for instance.
I do like how it looks while archers are attacking though. But it is kind of weird that the arrows are flying out of nowhere...
 
I

IKilledKEnny

Guest
I'm sorry, but I can't approve this...
The spell is far too simple, it would rather belong in the Free Trigger Code for instance.
I do like how it looks while archers are attacking though. But it is kind of weird that the arrows are flying out of nowhere...

That's why I suggested to add this:

Code:
Unit - Make (Attacked unit) face (Attacking unit) over 0.15 seconds
Animation - Play (Attacked unit)'s attack animation

:D, Believe me, the spell is much nicer.

SFilip, I don't need you need to disapprove a spell becuase it's too simple, I believe that the simpler (thus leaks the less and of course less work) is better, but it's up to you of course. :)

However, I would suggest making the spell much weaker, lol 1 hero kill about 15 archers while not doing anything. :)

Also I got another suggestion, try to make it so when you channel a spell this ability would be disabled.

Just my 2 cents!
 

emjlr3

Change can be a good thing
Reaction score
395
i agree with Filip, nothing more to say
 
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