Problem with no reason

Farplane

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Ok, I seriously don't get what's going on. For about the first 5 minutes my game works fine, but then, all of a sudden, any units that are spawned move to a certain point of my map, FOR NO APPARENT REASON! No seriously, can you test, turn on "iseedeadpeople" and watch for about 7 minutes, you'll see that the units spawned by each side run back to their base. Tell me if you can make any sense of it please.
 
Sigh, thought I uploaded the attachment.... how do you attach a map to your post? (I'm so stupid :p )
 
Ok, I seriously don't get what's going on. For about the first 5 minutes my game works fine, but then, all of a sudden, any units that are spawned move to a certain point of my map, FOR NO APPARENT REASON! No seriously, can you test, turn on "iseedeadpeople" and watch for about 7 minutes, you'll see that the units spawned by each side run back to their base. Tell me if you can make any sense of it please.

Lol... It would help to attach a map. :p

Maybe the triggering is wrong or the forces are incorrect or whatever. :rolleyes:

EDIT:Go down to "Manage Attachments", then upload your map. Also, you can use the edit button instead of double-posting. Not to be rude or mean or anything, it's just that it is bad. :D
 
Lol... It would help to attach a map. :p

Maybe the triggering is wrong or the forces are incorrect or whatever. :rolleyes:

I'm serious, I looked at everything possible, but I cannot make any sense of this, I'll attach the map as soon as possible.
 
Oh, found the problem, the filesize was too big.... ok well this sucks
Turns out that it was a campaign map, how do you turn it into a melee map?
 
Every time someone double posts, a puppy dies. Use the edit button please, it's on the bottom right of your post. And why are you editing a campaign if you don't have the individual maps?
 
Every time someone double posts, a puppy dies. Use the edit button please, it's on the bottom right of your post. And why are you editing a campaign if you don't have the individual maps?

Sorry bout that.
Ok, here's my problem, my map is too big to attach to my post (it's the icon with the blue map). I need to make it to the icon with the brown map because the forum allows larger filesizes with that particular type of file, otherwise I'd have to host the game and let someone download and check it out with map editor -_-
(I started it out on a new map, I didn't edit a camp. map made by Blizzard
 
The question remains: why do you have a campaign without the maps in the campaign? And the yellow icon is for RoC maps, the blue for TFT maps.
 
The question remains: why do you have a campaign without the maps in the campaign? And the yellow icon is for RoC maps, the blue for TFT maps.

OH... Erm, in that case (I hade no idea what the icons meant)
I need to turn my map into a RoC map, it's currently a TFT.

Oh, wait, my bad...... I was being stupid, I though i saw 500mb instead of 500kb on the filesize limits....
sory for wasting all your guys time... guess now the only way to see the map piece by piece is to host it, but I know no one wants to do that (not saying that in the way that's trying to provoke sometime to do so)
 
Why don't you just post the move triggers? They can't be that big.
 
Ok..

Human Spawn
Events
Time - Every 7.00 seconds of game time
Conditions
(Penguin 0106 <gen> is dead) Equal to True
Actions
Unit - Create 1 Human Warrior for Player 12 (Brown) at (Center of SPAWN1 <gen>) facing (Center of (Playable map area))


Move1
Events
Unit - A unit enters SPAWN1 <gen>
Conditions
((Entering unit) belongs to an ally of Player 11 (Dark Green)) Equal to False
Actions
Unit - Order (Entering unit) to Attack-Move To (Center of SPAWN2 <gen>)


Move2
Events
Unit - A unit enters SPAWN2 <gen>
Conditions
((Entering unit) belongs to an ally of Player 11 (Dark Green)) Equal to False
Actions
Unit - Order (Entering unit) to Attack-Move To (Center of SPAWN3 <gen>)

(This trigger chain goes on until they reach their final destination of SPAWN6)

What happens is, when they get to SPAWN3, they see enemies, once they're done fighting them, they just run back to SPAWN1! I don't see any glitches in the triggers, and I set the terrain to help this out, but it keeps happening..
 
Ok..

Human Spawn
Events
Time - Every 7.00 seconds of game time
Conditions
(Penguin 0106 <gen> is dead) Equal to True
Actions
Unit - Create 1 Human Warrior for Player 12 (Brown) at (Center of SPAWN1 <gen>) facing (Center of (Playable map area))


Move1
Events
Unit - A unit enters SPAWN1 <gen>
Conditions
((Entering unit) belongs to an ally of Player 11 (Dark Green)) Equal to False
Actions
Unit - Order (Entering unit) to Attack-Move To (Center of SPAWN2 <gen>)


Move2
Events
Unit - A unit enters SPAWN2 <gen>
Conditions
((Entering unit) belongs to an ally of Player 11 (Dark Green)) Equal to False
Actions
Unit - Order (Entering unit) to Attack-Move To (Center of SPAWN3 <gen>)

(This trigger chain goes on until they reach their final destination of SPAWN6)

What happens is, when they get to SPAWN3, they see enemies, once they're done fighting them, they just run back to SPAWN1! I don't see any glitches in the triggers, and I set the terrain to help this out, but it keeps happening..

Try:

Code:
[B]Events[/B]
-Every 7.00 seconds of gametime
[b]Conditions[/b]
-Unit equal to Penguin = Dead
[b]Actions[/b]
Move units in SPAWN1 to SPAWN2

If you continue this pattern it should work, I want it to be noted that you will need to use another trigger to spawn your units.

Please make sure that your paths aren't blocked.
 
Try:

Code:
[B]Events[/B]
-Every 7.00 seconds of gametime
[b]Conditions[/b]
-Unit equal to Penguin = Dead
[b]Actions[/b]
Move units in SPAWN1 to SPAWN2

If you continue this pattern it should work, I want it to be noted that you will need to use another trigger to spawn your units.

Please make sure that your paths aren't blocked.


I dont think you understand. It's not that they arent running to the right place, it's that when they see an enemy they run all the way back for some reason... also, is Move units in SPAWN1 to SPAWN2 even a real action...
 
I dont think you understand. It's not that they arent running to the right place, it's that when they see an enemy they run all the way back for some reason... also, is Move units in SPAWN1 to SPAWN2 even a real action...

1) I understand your trying to move them but it's wrong, it should be setup like this:

Code:
Melee Initialization
    Events
        Time - Every 15.00 seconds of game time
    Conditions
         [b]Penguin thing you have set[/b]
    Actions
        Unit - Create 2 [B](YOUR UNITS)[/B] for Player 11 (Dark Green) at ([B]YOUR REGION[/B]) facing Default building facing degrees
        Unit - Create 2 [B](YOUR UNITS)[/B] for Player 11 (Dark Green) at [B](YOUR REGION)[/B] facing Default building facing degrees
        Unit - Create [B](YOUR UNITS)[/B] for Player 11 (Dark Green) at [B](YOUR REGION)[/B] facing Default building facing degrees
                Unit - Move (Triggering unit) instantly to [B](YOUR REGION)[/B]
If that doesn't work then something's wrong with your editor because it always works for me.

2) I was using the lazy triggers off my mind (Stupid of me even though they were accurate enough to use). Here are the real triggers above.
 
Alright, sorry fyor,I keep getting more and more research about my problem, and know I FINALLY figured out the real problem!
Whats happening is, my units run perfectly, but since there are two lanes that units run through, one side know when the others getting attacked. What happens then is the side auto matically runs to the side thats being attacked!
NEW PROBLEM - How do I stop units from assisting others that are being attacked?
 
Argh, I wasted enough time with this thing I can't figure out, I'm sorry you guys, but I seriously just want to move on, I have no idea what's the problem and I can't attach it on here, if someone would be so kind enough to meet me on Warcraft 3, download it, and see what's wrong I would be very grateful, I'm not begging that someone does, but if you are willing to please speak up.
(If someone acually will help, I'll edit this post with all of the game information so you know where to go)



Thanks dragonhord :D
MY name is Farplane and the server is USWest (Lordaron)
The game name will be called "HelperNet"
I'll be waiting, no hurry however

Ummm, I'm guessing your name is dragonhord too, right?
 
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