- Reaction score
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Leandra Lederman (Indiana) blogs on Conglomerate about the tax consequences to players in Second Life and World of Warcraft, from her recent article, Taxing Virtual Worlds - these are some excerpts
Second Life:
"How should transactions within Second Life be taxed? My view is that, from a policy perspective, the right result is to tax commercial activity within virtual worlds but not game play. "
World of Warcraft:
"Games like WoW raise income tax issues, in part because items in them, though part of a "game," have real market value. In [my] paper, ... I discuss two of the issues: the taxation of loot "drops" and the taxation of exchanges within the game, such as the exchange of a virtual sword for gold."
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I cannot believe that these experts are even discussing the taxability of online play. Who would of thought.... - though I do agree with her that if they are taxed they should be taxed when players sell stuff in real life - in other words when they cash out.
Second Life:
"How should transactions within Second Life be taxed? My view is that, from a policy perspective, the right result is to tax commercial activity within virtual worlds but not game play. "
World of Warcraft:
"Games like WoW raise income tax issues, in part because items in them, though part of a "game," have real market value. In [my] paper, ... I discuss two of the issues: the taxation of loot "drops" and the taxation of exchanges within the game, such as the exchange of a virtual sword for gold."
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I cannot believe that these experts are even discussing the taxability of online play. Who would of thought.... - though I do agree with her that if they are taxed they should be taxed when players sell stuff in real life - in other words when they cash out.
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