Demonwrath
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Legacy of the Sapphire
Book 1: Creation
Story:
In secret, three great protectors sought to bring a final end to the conflict that plagued their world. But when they go missing, the darkness deepens, and the world is plunged into chaos. Six mighty heroes have been called to take up the task of finding the Mystics and resting balance to their world. But not all is as it seems, for the heroes will soon find their greatest challenge still lies ahead.
Items:
Potions:Health Potions:
Mana Potions
Rejuvination Potions:
Ability Potions
Minor Health Potion - Cost: *Pending*
When used, heals the user 150 HP. If used with the Blademaster or Raider, heals an extra 50 HP.
Lesser Health Potion - Cost: *Pending*
When used, heals the user 300 HP. If used with the Blademaster or Raider, heals an extra 100 HP.
Health Potion - Cost: *Pending*
When used, heals the user 450 HP. If used with the Blademaster or Raider, heals an extra 150 HP
Lesser Health Elixir - Cost: *Pending*
WHen used, heals the user 600 HP. If used with the Bladeamster or Raider, heals an extra 200 HP.
Health Elixir - Cost: *Pending*
When used, heals the user 750 HP. If used with the Blademaster or Raider, heals an extra 250 HP.
When used, heals the user 150 HP. If used with the Blademaster or Raider, heals an extra 50 HP.
Lesser Health Potion - Cost: *Pending*
When used, heals the user 300 HP. If used with the Blademaster or Raider, heals an extra 100 HP.
Health Potion - Cost: *Pending*
When used, heals the user 450 HP. If used with the Blademaster or Raider, heals an extra 150 HP
Lesser Health Elixir - Cost: *Pending*
WHen used, heals the user 600 HP. If used with the Bladeamster or Raider, heals an extra 200 HP.
Health Elixir - Cost: *Pending*
When used, heals the user 750 HP. If used with the Blademaster or Raider, heals an extra 250 HP.
Minor Mana Potion - Cost *Pending*
When used, restores 150 MP to the user. If used with the Warlock or Mage, restores and extra 50 MP.
Lesser Mana Potion - Cost *Pending*
When used, restores 300 MP to the user. If used with the Warlock or Mage, restores and extra 100 MP.
Mana Potion - Cost *Pending*
When used, restores 450 MP to the user. If used with the Warlock or Mage, restores and extra 150 MP.
Lesser Mana Elixir - Cost *Pending*
When used, restores 600 MP to the user. If used with the Warlock or Mage, restores and extra 200 MP.
Mana Elixir - Cost *Pending*
When used, restores 750 MP to the user. If used with the Warlock or Mage, restores and extra 250 MP.
When used, restores 150 MP to the user. If used with the Warlock or Mage, restores and extra 50 MP.
Lesser Mana Potion - Cost *Pending*
When used, restores 300 MP to the user. If used with the Warlock or Mage, restores and extra 100 MP.
Mana Potion - Cost *Pending*
When used, restores 450 MP to the user. If used with the Warlock or Mage, restores and extra 150 MP.
Lesser Mana Elixir - Cost *Pending*
When used, restores 600 MP to the user. If used with the Warlock or Mage, restores and extra 200 MP.
Mana Elixir - Cost *Pending*
When used, restores 750 MP to the user. If used with the Warlock or Mage, restores and extra 250 MP.
Minor Rejuvination Potion - Cost: *Pending*
When used, heals the user 75 HP and restores 75 MP. If used with the Assassin or Ranger, heals an extra 25 HP and restores and extra 25 MP.
Lesser Rejuvination Potion - Cost: *Pending*
When used, heals the user 150 HP and restores 150 MP. If used with the Assassin or Ranger, heals an extra 50 HP and restores and extra 50 MP.
Rejuvination Potion - Cost: *Pending*
When used, heals the user 225 HP and restores 225 MP. If used with the Assassin or Ranger, heals an extra 75 HP and restores and extra 75 MP.
Lesser Rejuvination Elixir - Cost: *Pending*
When used, heals the user 300 HP and restores 300 MP. If used with the Assassin or Ranger, heals an extra 100 HP and restores and extra 100 MP.
Rejuvination Elixir - Cost: *Pending*
When used, heals the user 375 HP and restores 375 MP. If used with the Assassin or Ranger, heals an extra 125 HP and restores and extra 125 MP.
When used, heals the user 75 HP and restores 75 MP. If used with the Assassin or Ranger, heals an extra 25 HP and restores and extra 25 MP.
Lesser Rejuvination Potion - Cost: *Pending*
When used, heals the user 150 HP and restores 150 MP. If used with the Assassin or Ranger, heals an extra 50 HP and restores and extra 50 MP.
Rejuvination Potion - Cost: *Pending*
When used, heals the user 225 HP and restores 225 MP. If used with the Assassin or Ranger, heals an extra 75 HP and restores and extra 75 MP.
Lesser Rejuvination Elixir - Cost: *Pending*
When used, heals the user 300 HP and restores 300 MP. If used with the Assassin or Ranger, heals an extra 100 HP and restores and extra 100 MP.
Rejuvination Elixir - Cost: *Pending*
When used, heals the user 375 HP and restores 375 MP. If used with the Assassin or Ranger, heals an extra 125 HP and restores and extra 125 MP.
Darkness Elixir - Cost: *Pending*
Poison Elixir - Cost: *Pending*
Flame Blood Elixir - Cost: *Pending*
Ice Shell Elixir - Cost: *Pending*
Thunder Strike Elixir - Cost: *Pending*
This Elixir allows for the Hero to open a dark void which absorbs all enemy units inside and deals 50 damage to them per second. If the user of this Elixir is not the Warlock, the user will succumb to Corruption for 15 seconds, which decreases their attack and mvoe speed by 30%, armor by 5, and damage by 50%. Portal lasts 30 seconds
This Elixir allow for the Hero to add a poisonous sting to their attacks for 30 seconds. The posion increases damage by 25 and deals 10 damage per second for 5 seconds to targets. If the user of this Elixir is not the Ranger, the user will be poisoned for 45 seconds. Posion reduces attack speed and damage by 35% and deals 15 damage per second.
This Elixir allows for the Hero to attune their weapon with a magical flame for 30 seconds. The flame gives the hero a 10% vampiric attack and burns the blood of enemies, causing them to explode when they are killed. If the user of this Elixir is not the Blademaster, than the Hero will take 25% extra damage from attacks and will have their armor reduced by 5
This Elixir allows the Hero to cover themself in a blanket of ice, increasing their armor by 15. The cold air emitted from the ice also decreases the attack and move speed of enemy units by 30%. If the user of this Elixir is not the Raider, the user will have their attack and move speed reduced by 75% and after 15 seconds of use, will gain Frost Bite and will take 25 damage per second. Lasts 30 seconds.
This Elixir allows the Hero to send a wave of lightning at enemy units. The lightning bounces between 6 enemies, dealing 600 initial damage. The lightning also Purge's targets, removing all buffs and slowing movement speed by 10%. If the user of this Elixir is not the Mage, then the user will be purged off all buffs, be silenced and have their mana drained by 525 over 15 seconds.
Chapter 1: Exile
Jurkai, the leader of the Kangor'yan race finds himself wound up in trouble after having a bazar dream. he has been summoned, by royal order, to present himself in an audience with the mighty king of Akroya. But before he can meet this man, Jurkai must help his people end a struggle in their homeland desert of Exile
Jurkai, the leader of the Kangor'yan race finds himself wound up in trouble after having a bazar dream. he has been summoned, by royal order, to present himself in an audience with the mighty king of Akroya. But before he can meet this man, Jurkai must help his people end a struggle in their homeland desert of Exile
Name: Jurkai Blood-Axe the Blademaster
Gender: Male
Race: Kangor'ya
Height: 6'5"
Age: 37
Base Stat: Strength
Race History:
To the far East of Akroya lies a vast desert known as Exile. In these lands the days are scorching hot, yet the nights send a frozen chill down every creatures spine. It is in this harsh land that the Kangor'ya (or Desert Warriors in Akroyian tongue) thrive. The Kangor'ya are and ancient tribe of lion-human hybrids who are known for their excellent skills with a blade. Their body is shaped liek that of a human, yet coated in a thick layer of fur. Armed with razor sharp claws and teeth, and a keen sense of tracking, the Kangor'ya and a force to be reconned with. Any who are enemies with these warriors never live after seeing one of them in person.
Counter - [Passive]
Jurkai is able to dodge attacks and deal damage back to it's attacker equal to a percentage of the damage dealt.
Level 1 - 5% dodge, 60% return damage
Level 2 - 7.5% dodge, 70% return damage
Level 3 - 10% dodge, 80% return damage
Level 4 - 12.5% dodge, 90% return damage
Level 5 - 15% dodge, 100% return damage
Blood Soaked Blade - [Casting]
Jurkai jumps at an enemy and strikes it with his blade. The damage will cause the unit to bleed out for 10 seconds, and if the unit dies, the hero coats his weapon in the units blood, increasing his damage by 10%.
Level 1 - Deals 150 initial damage, bleeds 10 damage per second
Level 2 - Deals 200 initial damage, bleeds 15 damage per second
Level 3 - Deals 250 initial damage, bleeds 20 damage per second
Level 4 - Deals 300 initial damage, bleeds 25 damage per second
Level 5 - Deals 350 initial damage, bleeds 30 damage per second
Warriors Call - [Passive]
When Jurkai's health drops below a certain point, he becomes determined to live, even if it means drinking the blood of his victims. A percentage of every attack will heal him until he has reached a higher percentage of health.
Level 1 - activates at 12% deactivates at 30%
Level 2 - activates at 14% deactivates at 35%
Level 3 - activates at 16% deactivates at 40%
Level 4 - activates at 18% deactivates at 45%
Level 5 - activates at 20% deactivates at 50%
Blade Fury - [Casting]
Jurkai becomes a cyclone, swinging his blade at any enemy surrounding him. Periodically he will jump and deal 250 damage to a random unit surrounding him. Lasts 30 seconds
Level 1 - Deals 50 damage per second
Level 2 - Deals 75 damage per second
Level 3 - Deals 100 damage per second
Jurkai is able to dodge attacks and deal damage back to it's attacker equal to a percentage of the damage dealt.
Level 1 - 5% dodge, 60% return damage
Level 2 - 7.5% dodge, 70% return damage
Level 3 - 10% dodge, 80% return damage
Level 4 - 12.5% dodge, 90% return damage
Level 5 - 15% dodge, 100% return damage
Blood Soaked Blade - [Casting]
Jurkai jumps at an enemy and strikes it with his blade. The damage will cause the unit to bleed out for 10 seconds, and if the unit dies, the hero coats his weapon in the units blood, increasing his damage by 10%.
Level 1 - Deals 150 initial damage, bleeds 10 damage per second
Level 2 - Deals 200 initial damage, bleeds 15 damage per second
Level 3 - Deals 250 initial damage, bleeds 20 damage per second
Level 4 - Deals 300 initial damage, bleeds 25 damage per second
Level 5 - Deals 350 initial damage, bleeds 30 damage per second
Warriors Call - [Passive]
When Jurkai's health drops below a certain point, he becomes determined to live, even if it means drinking the blood of his victims. A percentage of every attack will heal him until he has reached a higher percentage of health.
Level 1 - activates at 12% deactivates at 30%
Level 2 - activates at 14% deactivates at 35%
Level 3 - activates at 16% deactivates at 40%
Level 4 - activates at 18% deactivates at 45%
Level 5 - activates at 20% deactivates at 50%
Blade Fury - [Casting]
Jurkai becomes a cyclone, swinging his blade at any enemy surrounding him. Periodically he will jump and deal 250 damage to a random unit surrounding him. Lasts 30 seconds
Level 1 - Deals 50 damage per second
Level 2 - Deals 75 damage per second
Level 3 - Deals 100 damage per second
Terrain - 15%
Units - 25%
Spells - 99.9%
Triggering - 10%
If you want to beta test this when it is done just ask
Screenshots:
Book 1: Creation