Leap

kallieblakie

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Hi, I'm trying to recreate PotM's skill, Leap, from dota. In case you don't know how it looks like, it's pretty much like a unit jumping forward, with increasing flying height, then decreasing flying height. But now I have a problem with it crossing terrains.

The skill works perfectly fine on straight ground, but it doesnt work when it tries to leap into a cliff or leap off a cliff. any idea what may cause this?

Code:
Leap Periodic Up
    Events
        Time - Every 0.02 seconds of game time
    Conditions
    Actions
        For each (Integer A) from 1 to 1, do (Actions)
            Loop - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        LeapCurrentDistance[(Integer A)] Less than or equal to (LeapDistance[(Integer A)] / 2.00)
                    Then - Actions
                        Set LeapPosition[(Integer A)] = (Position of Player[(Integer A)])
                        Set LeapPosition2[(Integer A)] = (LeapPosition[(Integer A)] offset by LeapSpeed towards LeapAngle[(Integer A)] degrees)
                        Custom script:   call RemoveLocation (udg_LeapPosition[bj_forLoopAIndex])
                        Unit - Move Player[(Integer A)] instantly to LeapPosition2[(Integer A)], facing LeapAngle[(Integer A)] degrees
                        Set LeapCurrentDistance[(Integer A)] = (LeapCurrentDistance[(Integer A)] + LeapSpeed)
                        Custom script:   call RemoveLocation (udg_LeapPosition2[bj_forLoopAIndex])
                    Else - Actions
                        Trigger - Turn off (This trigger)
                        Trigger - Turn on Leap Periodic Down <gen>
                        Animation - Change Player[(Player number of (Player((Integer A))))] flying height to 0.00 at LeapDistance[(Player number of (Player((Integer A))))]
 
You can change the movement type to flying. Then it works. But this is little complicate. You have to make your hero cast the hawk-form spell, then move it and then let it switch back in normal form.
 
You can change the movement type to flying. Then it works. But this is little complicate. You have to make your hero cast the hawk-form spell, then move it and then let it switch back in normal form.
eh? that would have to let the animation of morphing load, etc etc. can i do it in triggerS? any idea how dota does it?
 
you didn't tell us what happens instead of the leaping to the cliffs....
tell us what happens when it doesn't work....
it helps us finding the cause for the problem
 
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