Problem with Custom script!

Fegga5

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I have some problems with the last custom script in this code:
Code:
Spell number ultimate
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Ice Lord's wrath 
    Actions
        Set Caster_U = (Triggering unit)
        Set Caster_U_Integer = 5
        Set Casters_point_U = (Position of Caster_U)
        For each (Integer A) from 1 to 50, do (Actions)
            Loop - Actions
                Set Caster_U_Integer = (Caster_U_Integer + 18)
                Set Caster_U_Integer2 = (Caster_U_Integer2 + 7)
                Set Caster_U_Point = (Casters_point_U offset by (Real(Caster_U_Integer2)) towards (Real(Caster_U_Integer)) degrees)
                Special Effect - Create a special effect at Caster_U_Point using Abilities\Spells\Undead\FrostNova\FrostNovaTarget.mdl
                Unit - Cause Caster_U to damage circular area after 0.00 seconds of radius 200.00 at Caster_U_Point, dealing 15.00 damage of attack type Spells and damage type Cold
                Custom script:   call RemoveLocation (udg_Caster_U_Point)
                Wait 0.05 seconds
        Custom script:   call RemoveLocation (udg_Casters_point_U)
        Custom script:   call RemoveLocation (udg_Caster_U_Integer)
Do anyone see what wrong?
 
...

------Caster_U_Integer
udg_Caster_U_Integer

hm there seems to be no difference? whats the error you get?

oh lol i found it.

you try to remove an integer like a location, but integers dont leak ^^
 
Since when did integers become locations?

1) You can't remove an integer using call RemoveLocation
2) You don't need to remove integers, they don't leak

@Trollvottel: Caster_U_Point is set at the top of the trigger, and Caster_point_U is set within the loop so he isn't wrong there i think

well i saw it too late and edited my post ^^
 
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