Spellpack Hero: Holy Wizard

dannyboydude

Ultra Cool Member
Reaction score
33
well its my first spell pack so leave comments what should i improove say anything you want to make me improve my next spell pack

please if its bad jsut say i wont be offened as someone said to me ages ago

" all mappers start out rough "
"dont be offended if its a bad start "

so i jsut want your opinions on it

thanks

Code:
Inside Out Spell
    Events
        Unit - A unit Finishes casting an ability
    Conditions
        (Ability being cast) Equal to In-si-de out 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Number Less than or equal to 50
            Then - Actions
                Set Number = (Number + 1)
            Else - Actions
                Set Number = 0
        Set caster[Number] = (Casting unit)
        Set Insideout_group = (Units within 512.00 of (Position of caster[Number]))
        Unit Group - Remove caster[Number] from Insideout_group
        Special Effect - Create a special effect at (Position of caster[Number]) using Abilities\Spells\Undead\ReplenishMana\SpiritTouchTarget.mdl
        Special Effect - Destroy (Last created special effect)
        Unit Group - Pick every unit in Insideout_group and do (Actions)
            Loop - Actions
                Unit - Cause caster[Number] to damage (Picked unit), dealing ((Real((Number of units in Insideout_group))) x 2.00) damage of attack type Spells and damage type Normal
                Unit Group - Remove (Picked unit) from Insideout_group
Code:
Holy Heal
    Events
        Unit - A unit Finishes casting an ability
    Conditions
        (Ability being cast) Equal to Holy Heal 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Number Less than 50
            Then - Actions
                Set Number = (Number + 1)
            Else - Actions
                Set Number = 0
        Set caster[Number] = (Casting unit)
        Unit - Set life of caster[Number] to ((Life of caster[Number]) / 10.00)%
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                (Level of Holy Heal  for caster[Number]) Equal to 1
            Then - Actions
                Unit - Set life of caster[Number] to ((Life of caster[Number]) + 100.00)
            Else - Actions
                If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                    If - Conditions
                        (Level of Holy Heal  for caster[Number]) Equal to 2
                    Then - Actions
                        Unit - Set life of caster[Number] to ((Life of caster[Number]) + 200.00)
                    Else - Actions
                        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                            If - Conditions
                                (Level of Holy Heal  for caster[Number]) Equal to 3
                            Then - Actions
                                Unit - Set life of caster[Number] to ((Life of caster[Number]) + 300.00)
                            Else - Actions
Code:
Holy Drain
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Holy Drain 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Number Less than or equal to 50
            Then - Actions
                Set Number = (Number + 1)
            Else - Actions
                Set Number = 0
        Set caster[Number] = (Casting unit)
        Set target[Number] = (Target unit of ability being cast)
        Special Effect - Create a special effect at (Position of target[Number]) using Abilities\Spells\Other\HealingSpray\HealBottleMissile.mdl
        Set SFX[Number] = (Last created special effect)
        Lightning - Create a Healing Wave - Primary lightning effect from source (Position of target[Number]) to target (Position of caster[Number])
        Set Health_Drain[Number] = (Last created lightning effect)
        Unit - Set life of target[Number] to ((Life of target[Number]) - 50.00)
        Unit - Set life of caster[Number] to ((Life of caster[Number]) + 50.00)
        Wait 1.00 seconds
        Lightning - Destroy Health_Drain[Number]
        Special Effect - Destroy SFX[Number]
Code:
Holy Explosion
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Holy Explosion 
    Actions
        If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            If - Conditions
                Number Less than or equal to 50
            Then - Actions
                Set Number = (Number + 1)
            Else - Actions
                Set Number = 0
        Set caster[Number] = (Casting unit)
        Unit - Create 1 Glowy Sphere for (Owner of (Casting unit)) at (Position of caster[Number]) facing Default building facing degrees
        Unit - Add a 10.00 second Generic expiration timer to (Last created unit)
        Set Explosion[Number] = (Last created unit)
        Set Explosion[Number] = (Last created unit)
        Set Explosion_Group[Number] = (Units within 512.00 of (Position of Explosion[Number]))
        Unit Group - Pick every unit in Explosion_Group[Number] and do (Actions)
            Loop - Actions
                Unit Group - Remove caster[Number] from Explosion_Group[Number]
                Trigger - Turn on Holy Explosion Damage <gen>
                Wait 10.00 seconds
                Trigger - Turn off Holy Explosion Damage <gen>
Code:
Holy Explosion Damage
    Events
        Time - Every 1.00 seconds of game time
    Conditions
    Actions
        Unit Group - Pick every unit in (Units within 512.00 of (Position of Explosion[Number])) and do (Actions)
            Loop - Actions
                Unit - Cause caster[Number] to damage (Picked unit), dealing 75.00 damage of attack type Spells and damage type Normal

[ How do i put screenies in my post? ]
~Dbd~
 

Draphoelix

It's not the wintercold that's killing me
Reaction score
132
Improvements:

Post the spells
Attach the map
Post the triggers
Post screenshots
I strongly suggest you to use different actions and variables

Edit: <-- Lol when I pressed post reply there were no posts
 

shinami

Redirect your complaints to the nearest wall
Reaction score
47
Needz moar leak cleaning. Also...

why my holy wizard? why not My Holy Wizard.. Looks much more attractive.

Also is it just me or inside out does .. emm.. nothing?

Also when learning the holy drain theres the storm bolt tooltip..

Spelling mystake "mystiacl explosions" .. or something like that.. it shuold be mystical explosions.
 

Ghostwind

o________o
Reaction score
172
why my holy wizard? why not My Holy Wizard.. Looks much more attractive.

Or you could go totally hardcore and make up a random ancient sounding elvish name like Tyr'nin Ybergwyrnornatoth Tor'elidnim'varitan (make sure to use lots of apostrophes and y's, they make it look more authentic) and make up some strange spelling of "magic" like "magyckai" or "mdsjhfagic" for the hero class. Then for each spell you need to put in LOADS of special effects, and name them all something epic like "Call of Syr'taranoth the Holy Spirit" (more elvish names with apostrophes), "Wrath of the Nyr'garim" and "Omge'thispel O'verpowered"

Ex: Tyr'nin Ybergwyrnornatoth Tor'elidnim'varitan the Holy Magyckai

No but really, screenshots + better name are needed.
 

Larcenist

REP: Respect, Envy, Prosperity?
Reaction score
211
Ex: Tyr'nin Ybergwyrnornatoth Tor'elidnim'varitan the Holy Magyckai

That name is awesome.

Ontopic: Why on earth do you assign tons of variables yet not removing a single leak (apart from some special effects)?
 

Flare

Stops copies me!
Reaction score
662
1) Uhm... what's the purpose of the Number variable (please don't say MUI because some of the spells don't need it, and some of the spells aren't MUI with or without it)

2) Waiting inside a unit group loop? Not good Anyway, that Turn On Trigger and Turn Off Trigger shouldn't even be there

3) Leaks - look for emjlr3's tutorial on how to sort them

4) Is this really necessary?
Code:
        Set Explosion[Number] = (Last created unit)
        Set Explosion[Number] = (Last created unit)

5) Is Holy Heal supposed to bring you to 10% of your previous amount of health?

For screenshots, press Print Screen in-game, minimize, open Paint and press Ctrl + V, and save the file. Then, upload that file to www.imageshack.us (doesn't require registration) or www.photobucket.com (requires registration) and you'll be given a link. If there isn't already [noparse]
[/noparse] tags around the link you're given, add them (click the icon with the mountain and yellow background in the posting box) and paste the URL into the dialog that appears
 

Andrewgosu

The Silent Pandaren Helper
Reaction score
716
The spellpack is graveyarded until the leak issues have been fixed and screenshots added.
 
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