Mass Freeze

Mealstorm

Member
Reaction score
2
I made spell based on war stomp I deleted art caster, animations names, order string use. Changed stats buff to freezing breath (freeze efect). BUT it still makes ground under effect move down and up like war stomp.

+ I made trigger for freeze animations when units are under effect freeze. But when freeze ends, units animations works bad. Every time when they stop moving they are freezed to next moving every time when they attack they are freezed to next attack.

Code:
Freeze
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Freeze 
    Actions
        Unit Group - Pick every unit in (Units within 800.00 of (Position of (Casting unit))) and do (Actions)
            Loop - Actions
                Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
                Wait 5.00 seconds
                Animation - Change (Picked unit)'s animation speed to 100.00% of its original speed
 

Squishy

You can change this now in User CP.
Reaction score
127
Why not make an ability based off of Channel and then trigger the freezing effect.
 

Gev

Well-Known Member
Reaction score
25
Il try to help

In ability states you must change terrane deformation or some thing like that
 

Squishy

You can change this now in User CP.
Reaction score
127
Make an ability based off of Channel, then make another ability based off of Storm Bolt, change that buff of storm bolt to what you want, and change the Art - Target of the buff to what you want. Then make a trigger that when the Channel ability is cast, it will pick every enemy unit within a certain range and make a dummy cast the custom Storm Bolt at the picked unit.
 

Anti-krazy

New Member
Reaction score
5
well take the stunned buff change that stun thing to freezing breathe and below that something will say overheard.

well change that to origin so the ice will come bellow

(PS sry editor wasnt on)
 

Gev

Well-Known Member
Reaction score
25
But

Its very ease to change your stomp abilitys Animation of region deformation
 

Mealstorm

Member
Reaction score
2
In ability states you must change terrane deformation or some thing like that
I cant find something what is doing terrain deformation.

Make an ability based off of Channel, then make another ability based off of Storm Bolt, change that buff of storm bolt to what you want, and change the Art - Target of the buff to what you want. Then make a trigger that when the Channel ability is cast, it will pick every enemy unit within a certain range and make a dummy cast the custom Storm Bolt at the picked unit.

This is complicated + I am only little advanced begginer in triggering.

well take the stunned buff change that stun thing to freezing breathe and below that something will say overheard.

well change that to origin so the ice will come bellow

(PS sry editor wasnt on)

stunned buff is changed I dont have problem with freezing enemy units

Its very ease to change your stomp abilitys Animation of region deformation

How?
 

Squishy

You can change this now in User CP.
Reaction score
127
It's not that complicated. It's just two custom abilities and a trigger that makes dummy units.
 

Gev

Well-Known Member
Reaction score
25
Use the stomp in neutrall abilitys Stomp (enemy 1)
thear is 3 stomps standing with ich uther yuse Stpom (enemy 1)
olso his icon looks like stomp uthers icones is other
 

Mealstorm

Member
Reaction score
2
Use the stomp in neutrall abilitys Stomp (enemy 1)
thear is 3 stomps standing with ich uther yuse Stpom (enemy 1)
olso his icon looks like stomp uthers icones is other

I used it, I seted deformations to 0 but still eformation is there
 

Renendaru

(Evol)ution is nothing without love.
Reaction score
309
Umm, I saw this spell in Moo Moo, a hero defence, but it was called time stop. You could tell it was war stomp, but there was no deformation.
 

Gev

Well-Known Member
Reaction score
25
Yea that is a problem i have tryed to and you right it steel deformating area
 

Mealstorm

Member
Reaction score
2
I have donwloaded nice model frost nova which hide it a bit, but without that terrain deformation it will be better.

And still is here problem with this trigger.

Code:
Freeze
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Freeze 
    Actions
        Unit Group - Pick every unit in (Units within 800.00 of (Position of (Casting unit))) and do (Actions)
            Loop - Actions
                Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
                Wait 5.00 seconds
                Animation - Change (Picked unit)'s animation speed to 100.00% of its original speed
 

vypur85

Hibernate
Reaction score
803
Code:
Freeze
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Freeze 
    Actions
        Unit Group - Pick every unit in (Units within 800.00 of (Position of (Casting unit))) and do (Actions)
            Loop - Actions
                Unit - Create 1 Footman at Position of (Picked unit) facing somewhere
                Unit - Add Storm Bolt to (Last created unit)
                Unit - Set level of Storm Bolt for (Last created unit) to (Level of Freeze for (Triggering unit))
                Unit - Order (Last created unit) to Storm Bolt (Picked unit)
                Unit - Add 2 second generic expiration timer to (Last created unit)
                Unit - Hide (Last created unit)

The problem is because you cannot use waits inside a Unit Group loop.
 

Gev

Well-Known Member
Reaction score
25
If the units becomes freezed all time then lust action cant be ufter Wait 5 seconds, I think.
 

vypur85

Hibernate
Reaction score
803
Code:
Freeze
    Events
        Unit - A unit Starts the effect of an ability
    Conditions
        (Ability being cast) Equal to Freeze 
    Actions
        Set TempGroup_Var = (Units within 800.00 of (Position of (Casting unit)))
        Unit Group - Pick every unit in [B]TempGroup_Var[/B] and do (Actions)
            Loop - Actions
                Animation - Change (Picked unit)'s animation speed to 0.00% of its original speed
        Wait 5.00 seconds
        Unit Group - Pick every unit in [B]TempGroup_Var[/B] and do (Actions)
            Loop - Actions
                Animation - Change (Picked unit)'s animation speed to 100.00% of its original speed

One of the way to use wait when it comes to Unit group is to utilise the same group 2 times.
 

Mealstorm

Member
Reaction score
2
Oh thanks Vypur its working great :) .

Stil is here problem with terrain deformation :D.

+ I want to make spell like forked lighting but instead lighting I want arrows. But I dont know what spell to use, because in forked lighting I can choose only from few effects..
 
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