Yup, some newb questions

wizaerd

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SO I'm playing around with Cinematics, although some of my questions don't specifically refer to Cinematics.

For example, what is the difference between the following two camera trigger actions:

Camera - Lock camera target for Player 1 (Red) to Soldier 0006 <gen>, offset by (50.00, 150.00) using Default rotation

and

Camera - Lock camera target for Player 1 (Red) to Soldier 0006 <gen>, offset by (50.00, 150.00) using The unit's rotation

When I try both of them, I don't detect any difference at all.

Another question is, when my Cinematic starts up, how can I keep the units from attacking each other? For example, for experimentation purposes I dropped some Player 1 units and some Neutral Hostile units, and they're fairly close together. So when I start up the Cinematci they obviously attack each other, and I'd like them not too.

Then assuming the previous question shows me how to disable their animosity towards each other, is there some way to tuen it back on when I am ready for them to start hacking each other apart?

I think that's it for now. Thanx in advance...
 

Magoiche

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1. I think the rotation are the same(Not Sure)
2. Se the Aquisition Range to 0.0(Unit Editor Combat Section)
 

wizaerd

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1. I think the rotation are the same(Not Sure)
2. Se the Aquisition Range to 0.0(Unit Editor Combat Section)

If I do this in the unit editor though, I won't be able to renable it, because changing it there changes it globally, no?
 

wizaerd

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For the second.
Make a trigger that makes an alliance at one point (The start) between player 1 and neutral hostile. Then when you want them to attack make them break the alliance.

Thanx, I'll look through the available trigger actions to try and find this...
 
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