Miwabo
New Member
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The title says it. I've tried going through the Gamplay Constants and making the Armor Damage Reduction Multiplier 1 instead of 0.6, but after about 9 Armor, units start to receive significantly less damage reduction than the Armor that is shown. For example, with an Armor Damage Reduction Multiplier of 1, a character with 67 Armor only receives 40% damage reduction.
Is there any way to make the Armor/damage reduction conversion 1 for 1?
Is there any way to make the Armor/damage reduction conversion 1 for 1?