Add a trigger that goes along these lines:
Events
Map init
Conditions
Actions
If Player 1 is equal to Is Playing then add Player 1 to Player Group (Team1)
[Repeat for every player, swapping Team1 for Team2 when necessary]
Then add this to your trigger:
Events
Player -...
I can think of two ways. First, add triggers that, when one of the towers dies, counts how many are left, and when none are left, it makes the heart vulnerable. Second, add a trigger that repeats every five seconds or something that has an If/Then/Else where:
If:
All Towers are dead...
Bridge is an Assault/Defense Map. There are two teams of six, and even teams are very highly recommended. If need be, slots of team 2 can be occupied by computers.
Each player is semi-isolated in a one-on-one match-up in vertical lines. In the space between each pair's bases, creeps allied...
How do you make a trigger that when a player inputs -something (xxxx), you can do something with the (xxxx)? How do you get that integer out of the chat message? Like if a player types -gold (xxxx) it gives them xxxx amount of gold.
It sounds interesting...
If I can help, it will most likely be in the storyline genre, as while I have decent WE skills, I'm not nearly advanced enough to program something of this scale.
Here's a thought though. What if it was Runescape based?
Music rpg init
Music main init
You have actions that turn the other init on, but you dont have any that turn the activated trigger off, i.e. when music main init is activated, it turns on music RPG init, but it doesnt turn music main init off, and vice versa. this will make it so...
How about this?
Mausoleum of Despair
Spawns a small mausoleum at a target location, which periodically produces lesser banshees. These banshees will automatically temporarily possess any enemy unit within range. Duration of mausoleum and possession time increase with level.
Level 1...
You probably could, but I can't find it in any of the GUI functions. It probably involves using custom script or JASS, neither of which I have any experience in. Sorry.
Now the ability isn't showing up at all! All I did was copy the existing heal spell, removed the buff and healing stat, and tweaked the description...:banghead: