Can't you just put an UNIT TYPE condition?
Or if you don't want to, look if your unit is structure... ?
And delete "Do Nothing", you don't need this... !
Hi there guys I need a spell for my map...:
-(dunno name yet)
-Should do like this:
--------------------------------------------------------
Warrior (Grom model) jumps on unit (unit target spell) (should have attached some fire effect (phoenix missile) on his axe) and when it jumps to it's...
Set
Events
Map initialization
Conditions
Actions
Set creepGroup = (Units in (Playable map area) owned by Neutral Hostile (Dark Green))
Unit Group - Pick every unit in creepGroup and do (Actions)
Loop - Actions
Set Integer =...
Hello guys, I'm using some AceHarts streak system and i have some problems...
In my map i have 10 players...
Red/Green = Computers so every other color is player (like in dota)....
System plays a sound, but not good.... because when I make double kill it play other sound and doesn't show any...
I made some item that is this way triggered:
-It should give damage back to attacker
Trigger:
Counter
Events
Game - GDD_Event becomes Equal to 0.00
Conditions
(GDD_DamagedUnit has buff Counter Bones ) Equal to True
Actions
Unit - Cause GDD_DamagedUnit...
Aqua Spirit
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Gush
Actions
-------- Setting Variables --------
Set Caster = (Casting unit)
Set Target = (Target unit of ability being cast)...
Hi everyone, I need something important to be done in my map... It's duel system :D
-It should be like this:
-It should take all players of team 1 (blue/teal/purple/yellow/orange) and team 2 (pink/gray/light blue/dark green/brown) to 1 place (Duel arena).
-When they get moved, they should get...