Recent content by Argos

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    Stupid rabbits doesn't keep going on path

    The problem is this: Unit - A unit enters player red START path N Unit Group - Order (Units in player red START path N to Move To (Center of player red path N+1) When the trigger is activated, the unit who enters in that region is NOT inside that region, so the game orders move a...
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    Campaign Trigger

    Variables Used: 1 - [tornado_destroyed] = integer Trigger Used: 1 - Check Tornado Destroyed TRIGGER: Check Tornado Destroyed EVENT - A unit dies CONDITION - Unit type of dying unit equal to "Tornado" ACTION - Set [tornado_destroyed] = [tornado_destroyed] + 1 - If...
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    Quest Reward Trigger

    I think you should create a "hero_group" with all your player heroes. I suppose that a player can choose between different heroes, so when a player select the hero, add that unit to "hero_group" (unit group variable). So all you need to rewards is: "pick every unit in "hero_group" and...
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    Few questions about points and leaks

    Thanks a lot! Only left the floating text problem :D
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    Few questions about points and leaks

    Point_NPC_Name is a point (unit position) that I use for several triggers, but the point is always in the same place (the unit never moves). So i must destroy and create the variable point each time I use it or can I use the same variable without destroy it all time?
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    Few questions about points and leaks

    I have read tthis post: http://www.thehelper.net/forums/showthread.php?t=27219&highlight=ugd+point+array But still help about some things: 1. Exactly what do i write to remove an array point, not as Loop A, but an especific point, for example TempPoint[2]? 2. I must use destroy point in the...
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    Storing items on heroes for campaigns

    Finally I found it in TheHiveWorkshop http://www.hiveworkshop.com/forums/general-mapping-tutorials-278/transitions-among-campaign-maps-6283/ And The Hive quoted a text from battle.net (ho, ho, ho! ---> official tutorial) The turorial is more explicited.
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    Storing items on heroes for campaigns

    I read something about gamecache doesnt work if the path is too long, for example: C:/programs/blizzard/warcraft3/mygames/.../YourCampaign.w3v I read it in a tutorial about how make "transitions maps" like WC3 Orc Exp campaign.
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    Is it possible to remove EXP?

    D'OH!!! I have just tested it and didnt work! I tried to store XP as a integer variable, but neither. It seems that its imposible :banghead: lol?
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    Building help

    Maybe you can create 2 similar heroes (with/without build abilitie). When you want can reemplace no-build hero to builder hero. I know, is a bad idea, posibly the worst way to do it. But ey!, a bad idea is better than no ideas.
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    Is it possible to remove EXP?

    YES, WE CAN: Hero - Set (your hero) experience to ((Hero experience of (your hero)) - XXX), Hide level-up graphics
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    Custom Loading Screen Request

    I can make for you the four parts in .tga format, but you will must convert them to .blp What do you want exactly?
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    Math Problem in WE

    But in WE you cant set a formula x+y+z. You only have 2 values: x+y. If you want a third value you must set Y as y+z, then u have x+(y+z) and THAT is the priority WE uses in arithmetics: from inside to outside. If you want a formula like A+BxC you only can do it by 2 ways in WE: (A+B)xC or...
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    Math Problem in WE

    Maths in WE works using "()" is similar to "russian dolls": from inside to outside Example 1: ((5x2)+(2))=12 Example 2: Players=4 NearHeroes=3 (((1000/Players)/2)xNearHeroes)=375 Example 3: Unithealth=240.00 UnitMana=300.00 UnitLevel=3...
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    About fonts using in WC loading screen

    This question in not about World Editor exactly: Do know what font is used in loading screens in the campaigns. Not the text font. I want the fonts used in the map, like this one http://images1.wikia.nocookie.net/wowwiki/images/1/10/WC3-H01.jpg The names of Stratholme, Heartglen I...
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