So older maps can't be played after patching at all, including offline single player? Or just online?:confused:
This IS fun!:thup::thdown:
No more castle fight!:mad: Not that it really matters that much to me considering I havn't played wc3tft online in over a year, but still. Looks like a...
No idea how to even begin to create this trigger. I'm just going to leave it up to the players and move on to another part of my map I can actually do something on. Thanks anyways.;) If I ever learn basic jass, I will come back and try this. Thanks.
Well it goes like this, 60% chance, 20% chance, 14% chance, 5% Chance, 1% chance. I have 35 different power ups (runes) total that can be created (Drop). Different creeps drop different items, Creeps have 3 tiers, each tier drops better items. So I need the item drop table for that to work...
First off, thank you very much, skyblade333 for all your hardwork and effort. But I don't know how to make that trigger. No idea how to get Set C= (C+1) and no idea how to get Item - Remove D[E].
It also appears that this trigger would replace my item drop table trigger and this trigger does...
Ok, I ran into some problems. I still have no idea how to add a remove power up after 60 seconds to my item table trigger. There is no "Remove power up" option. I can remove lastcreated item/matching item/picked item of type (power up) from region. But if a monster drops a power up outside of...
I'v heard too many bad things about newgen to use it, plus I'm not a fluent in jass scripting. Also thanks Lammet! That totally slipped my mind. I can just add a wait and a remove action to my item drop tables!
I'll be back if anything goes wrong with that.;) If it works, +rep to...
Protecting your map is a smart idea. If you don't protect your map, there will be a dozen broken versions of it within a week. The more people play broken versions the less they will participate when they see the map name. Whether it is a legit protected version or not.
Yes, there will always...
Creeps drop power up items. If players do not take those power ups, the amount of runes on my map can add up quickly. I need a way to remove power ups that have been on the map for 60 seconds without removing power ups that have not been on the map for 60 seconds. I need the trigger to activate...
I'd like a list if anyone knows, of the unit/hero abilities (or other item abilities) that can be used with a rune power up using standard abilities with NO triggers.
The ones I know of are
Bundle of lumber
Chest of Gold
Str/Int/Agi Gain
Str gain
Int gain
Agi gain
health/mana...
Hmm, I was trying to avoid that because I already have many, many triggers and need to add many more. But I will try it and see if that helps. Thanks.
[edit] Nope, the delay is still there but the lag is reduced to a faction of a second so you almost can't notice it. I may just have to accept...
I set the times to 59sec and added in a 1sec wait but it only made the delay longer.:confused: I also get a good amount of lag when Tier 2 units initially spawn the first time. This lag happened before I added the wait and still happens.